//---------------------------------------------- // Realistic Car Controller // // Copyright © 2014 - 2023 BoneCracker Games // https://www.bonecrackergames.com // Buğra Özdoğanlar // //---------------------------------------------- using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// Customization trigger used on customization demo scene. It will enable customization mode when player vehicle triggers. /// [AddComponentMenu("BoneCracker Games/Realistic Car Controller/Customization/RCC Customization Trigger")] public class RCC_CustomizationTrigger : MonoBehaviour { public GameObject trigger; // Trigger object. private RCC_CarControllerV3 vehicle; // Current vehicle. private void OnTriggerEnter(Collider other) { // Getting car controller. RCC_CarControllerV3 carController = other.GetComponentInParent(); // If trigger is not a vehicle, return. if (!carController) return; // Enable customization mode, disable trigger. RCC_CustomizationDemo.Instance.EnableCustomization(carController); trigger.SetActive(false); vehicle = carController; } private void Update() { // If no any vehicle triggered, return. if (!vehicle || trigger.activeSelf) return; // Id distance is higher than 30 meters, reenable the trigger again. if (Vector3.Distance(transform.position, vehicle.transform.position) > 30f) { trigger.SetActive(true); vehicle = null; } } }