using TMPro; using UnityEngine; public class ScriptMenuChangeTime : MonoBehaviour { private TextMeshProUGUI text; private void Awake() { text = gameObject.GetComponentInChildren(); } private void Start() { if (GameSetting.isNight) { text.text = "Night"; } else { text.text = "Day"; } } public void ChageNumberChangeTime() { if (GameSetting.isNight) { GameSetting.isNight = true; text.text = "Night"; } else { GameSetting.isNight = false; text.text = "Day"; } } }