using UnityEngine; public class MinimapStatrScript : MonoBehaviour { [SerializeField] private FollowTarget _FollowTarget; [SerializeField] private FollowYRotation _FollowYRotation; [SerializeField] private SelectCarGameScript _SelectCarGameScript; private void Start() { _FollowTarget.target = _SelectCarGameScript._CurrentCar.transform; _FollowYRotation.target = _SelectCarGameScript._CurrentCar.transform; } }