Racing_Game/Assets/TestScript.cs

31 lines
742 B
C#

using UnityEngine;
public class TestScript : MonoBehaviour
{
void Awake()
{
if (StaticDataMap.SelectedMap == null)
{
Debug.Log("êàðòà íå óêàçàíà");
}
if (StaticDataMap.Time == null)
{
Debug.Log("Âðåìÿ íå óêàçàíî");
}
if (StaticDataMap.NumPlayer == null)
{
Debug.Log("Èãðîêè íå óêàçàíû");
StaticDataMap.NumPlayer = 123;
Debug.Log(StaticDataMap.NumPlayer);
}
if (StaticDataMap.CarPlayers[0] == null)
{
Debug.Log("Ïåðâûé èãðîê íå óêàçàí");
}
if (StaticDataMap.CarPlayers[1] == null)
{
Debug.Log("Âòîðîé èãðîê íå óêàçàí");
}
}
}