Racing_Game/Assets/RealisticCarControllerV3/Scripts/RCC_AIWaypointsContainer.cs

74 lines
2.2 KiB
C#

//----------------------------------------------
// Realistic Car Controller
//
// Copyright © 2014 - 2023 BoneCracker Games
// https://www.bonecrackergames.com
// Buğra Özdoğanlar
//
//----------------------------------------------
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
/// <summary>
/// Used for holding a list for waypoints, and drawing gizmos for all of them.
/// </summary>
[AddComponentMenu("BoneCracker Games/Realistic Car Controller/AI/RCC AI Waypoints Container")]
public class RCC_AIWaypointsContainer : MonoBehaviour {
public List<RCC_Waypoint> waypoints = new List<RCC_Waypoint>(); // All waypoints.
private void Start() {
RCC_Waypoint[] childWaypoints = GetComponentsInChildren<RCC_Waypoint>();
waypoints = childWaypoints.ToList();
}
/// <summary>
/// Used for drawing gizmos on Editor.
/// </summary>
private void OnDrawGizmos() {
// If waypoints list is null, return.
if (waypoints == null)
return;
// Counting all waypoints.
for (int i = 0; i < waypoints.Count; i++) {
// If current waypoint is not null, continue.
if (waypoints[i] != null) {
// Drawing gizmos.
Gizmos.color = new Color(0.0f, 1.0f, 1.0f, 0.3f);
Gizmos.DrawSphere(waypoints[i].transform.position, 2);
Gizmos.DrawWireSphere(waypoints[i].transform.position, waypoints[i].radius);
// If current waypoint is not last waypoint...
if (i < waypoints.Count - 1) {
// if current waypoint has next waypoint...
if (waypoints[i] && waypoints[i + 1]) {
Gizmos.color = Color.green;
if (i < waypoints.Count - 1)
Gizmos.DrawLine(waypoints[i].transform.position, waypoints[i + 1].transform.position);
if (i < waypoints.Count - 2)
Gizmos.DrawLine(waypoints[waypoints.Count - 1].transform.position, waypoints[0].transform.position);
}
}
}
}
}
}