24 lines
422 B
C#

using UnityEngine;
class Finish : MonoBehaviour
{
[SerializeField] private GameObject Effects;
private void Start()
{
Effects.SetActive(false);
}
private void OnTriggerEnter(Collider other)
{
if (other.gameObject.tag == "Player 1" || other.gameObject.tag == "Player 2")
{
Debug.Log("Ëèíèþ ïåðåøëè!");
Effects.SetActive(true);
}
}
}