Racing_Game/Assets/Scripts/Map/FollowZRotation.cs

14 lines
292 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FollowZRotation : MonoBehaviour
{
[SerializeField] Transform target;
void Update()
{
transform.eulerAngles = new Vector3(90, target.eulerAngles.y, target.eulerAngles.z);
}
}