54 lines
1.7 KiB
C#

//----------------------------------------------
// Realistic Car Controller
//
// Copyright © 2014 - 2023 BoneCracker Games
// https://www.bonecrackergames.com
// Buğra Özdoğanlar
//
//----------------------------------------------
using UnityEngine;
using UnityEngine.Audio;
using System.Collections;
using System.Collections.Generic;
/// <summary>
/// Stored all general shared RCC settings here.
/// </summary>
[System.Serializable]
public class RCC_InitialSettings : ScriptableObject {
#region singleton
private static RCC_InitialSettings instance;
public static RCC_InitialSettings Instance { get { if (instance == null) instance = Resources.Load("RCC Assets/RCC_InitialSettings") as RCC_InitialSettings; return instance; } }
#endregion
// Wheel frictions.
[Header("Wheel Frictions Forward")]
public float forwardExtremumSlip = .375f;
public float forwardExtremumValue = 1f;
public float forwardAsymptoteSlip = .8f;
public float forwardAsymptoteValue = .5f;
public float forwardStiffness = 1.25f;
[Header("Wheel Frictions Sideways")]
public float sidewaysExtremumSlip = .275f;
public float sidewaysExtremumValue = 1f;
public float sidewaysAsymptoteSlip = .5f;
public float sidewaysAsymptoteValue = .75f;
public float sidewaysStiffness = 1.25f;
[Header("Wheel Suspensions")]
public float suspensionSpring = 45000f;
public float suspensionDamping = 2500f;
public float suspensionDistance = .2f;
public float forceAppPoint = .1f;
[Header("Rigidbody")]
public float mass = 1500;
public float drag = .01f;
public float angularDrag = .5f;
public RigidbodyInterpolation interpolation = RigidbodyInterpolation.Interpolate;
}