2024-06-03 17:14:17 +03:00

100 lines
3.2 KiB
C#

using UnityEngine;
/// <summary>
/// Receiving inputs from active vehicle on your scene, and feeds dashboard needles, texts, images.
/// </summary>
[AddComponentMenu("BoneCracker Games/Realistic Car Controller/UI/RCC UI Dashboard Inputs")]
public class RCC_DashboardInputs : MonoBehaviour
{
public RCC_CarControllerV3 vehicle; // Target vehicle.
// public bool autoAssignVehicle = true; // Auto assign target vehicle as player vehicle from the RCC_SceneManager.
// Needles.
[Header("Needles")]
public GameObject RPMNeedle;
public GameObject KMHNeedle;
public GameObject NOSGauge;
public GameObject NoSNeedle;
// Needle rotations.
private float RPMNeedleRotation = 0f;
private float KMHNeedleRotation = 0f;
private float NoSNeedleRotation = 0f;
// Variables of the player vehicle.
[HideInInspector] public float RPM;
[HideInInspector] public float KMH;
[HideInInspector] public int direction = 1;
[HideInInspector] public float Gear;
[HideInInspector] public bool changingGear = false;
[HideInInspector] public bool NGear = false;
private void Update()
{
// If no any player vehicle, return.
if (!vehicle)
return;
// If player vehicle is not controllable or controlled by AI, return.
if (!vehicle.canControl || vehicle.externalController)
return;
// If nos gauge is selected, enable or disable gauge related to vehicle.
if (NOSGauge)
{
if (vehicle.useNOS)
{
if (!NOSGauge.activeSelf)
NOSGauge.SetActive(true);
}
else
{
if (NOSGauge.activeSelf)
NOSGauge.SetActive(false);
}
}
// Getting variables from the player vehicle.
RPM = vehicle.engineRPM;
KMH = vehicle.speed;
direction = vehicle.direction;
Gear = vehicle.currentGear;
changingGear = vehicle.changingGear;
NGear = vehicle.NGear;
// If RPM needle is selected, assign rotation of the needle.
if (RPMNeedle)
{
RPMNeedleRotation = (vehicle.engineRPM / 50f);
RPMNeedleRotation = Mathf.Clamp(RPMNeedleRotation, 0f, 180f);
RPMNeedle.transform.eulerAngles = new Vector3(RPMNeedle.transform.eulerAngles.x, RPMNeedle.transform.eulerAngles.y, -RPMNeedleRotation);
}
// If KMH needle is selected, assign rotation of the needle.
if (KMHNeedle)
{
if (RCC_Settings.Instance.units == RCC_Settings.Units.KMH)
KMHNeedleRotation = (vehicle.speed);
else
KMHNeedleRotation = (vehicle.speed * 0.62f);
KMHNeedle.transform.eulerAngles = new Vector3(KMHNeedle.transform.eulerAngles.x, KMHNeedle.transform.eulerAngles.y, -KMHNeedleRotation);
}
// If nos needle is selected, assign rotation of the needle.
if (NoSNeedle)
{
NoSNeedleRotation = (vehicle.NoS / 100f) * 270f;
NoSNeedle.transform.eulerAngles = new Vector3(NoSNeedle.transform.eulerAngles.x, NoSNeedle.transform.eulerAngles.y, -NoSNeedleRotation);
}
}
}