37 lines
932 B
C#

//----------------------------------------------
// Realistic Car Controller
//
// Copyright © 2014 - 2023 BoneCracker Games
// https://www.bonecrackergames.com
// Buğra Özdoğanlar
//
//----------------------------------------------
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
/// <summary>
/// Changes wheels at runtime. It holds changable wheels as prefab in an array.
/// </summary>
[System.Serializable]
public class RCC_ChangableWheels : ScriptableObject {
#region singleton
private static RCC_ChangableWheels instance;
public static RCC_ChangableWheels Instance { get { if (instance == null) instance = Resources.Load("RCC Assets/RCC_ChangableWheels") as RCC_ChangableWheels; return instance; } }
#endregion
[System.Serializable]
public class ChangableWheels {
public GameObject wheel;
}
public ChangableWheels[] wheels;
}