34 lines
871 B
C#
34 lines
871 B
C#
//----------------------------------------------
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// Realistic Car Controller
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//
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// Copyright © 2014 - 2023 BoneCracker Games
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// https://www.bonecrackergames.com
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// Buğra Özdoğanlar
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//
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//----------------------------------------------
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// RCC inputs.
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/// </summary>
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[System.Serializable]
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public class RCC_Inputs {
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[Range(0f, 1f)]public float throttleInput = 0f;
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[Range(0f, 1f)] public float brakeInput = 0f;
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[Range(-1f, 1f)] public float steerInput = 0f;
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[Range(0f, 1f)] public float clutchInput = 0f;
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[Range(0f, 1f)] public float handbrakeInput = 0f;
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[Range(0f, 1f)] public float boostInput = 0f;
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public int gearInput = 0;
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public float orbitX = 0f;
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public float orbitY = 0f;
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public Vector2 scroll = Vector2.zero;
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}
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