46 lines
1.3 KiB
C#

//----------------------------------------------
// Realistic Car Controller
//
// Copyright © 2014 - 2023 BoneCracker Games
// https://www.bonecrackergames.com
// Buğra Özdoğanlar
//
//----------------------------------------------
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Fuel station. When a vehicle enters the trigger, fuel tank will be filled up.
/// </summary>
[AddComponentMenu("BoneCracker Games/Realistic Car Controller/Misc/RCC Fuel Station")]
public class RCC_FuelStation : MonoBehaviour {
private RCC_CarControllerV3 targetVehicle; // Target vehicle.
public float refillSpeed = 1f; // Refill speed.
private void OnTriggerStay(Collider col) {
targetVehicle = col.gameObject.GetComponentInParent<RCC_CarControllerV3>();
// If target vehicle is null, return.
if (!targetVehicle)
return;
// Refill the tank with given speed * time.
if (targetVehicle)
targetVehicle.fuelTank += refillSpeed * Time.deltaTime;
}
private void OnTriggerExit(Collider col) {
// Setting target vehicle to null when vehicle exits the trigger.
if (col.gameObject.GetComponentInParent<RCC_CarControllerV3>())
targetVehicle = null;
}
}