100 lines
3.2 KiB
C#
100 lines
3.2 KiB
C#
using UnityEngine;
|
|
|
|
/// <summary>
|
|
/// Receiving inputs from active vehicle on your scene, and feeds dashboard needles, texts, images.
|
|
/// </summary>
|
|
[AddComponentMenu("BoneCracker Games/Realistic Car Controller/UI/RCC UI Dashboard Inputs")]
|
|
public class RCC_DashboardInputs : MonoBehaviour
|
|
{
|
|
|
|
public RCC_CarControllerV3 vehicle; // Target vehicle.
|
|
// public bool autoAssignVehicle = true; // Auto assign target vehicle as player vehicle from the RCC_SceneManager.
|
|
|
|
// Needles.
|
|
[Header("Needles")]
|
|
public GameObject RPMNeedle;
|
|
public GameObject KMHNeedle;
|
|
public GameObject NOSGauge;
|
|
public GameObject NoSNeedle;
|
|
|
|
|
|
// Needle rotations.
|
|
private float RPMNeedleRotation = 0f;
|
|
private float KMHNeedleRotation = 0f;
|
|
private float NoSNeedleRotation = 0f;
|
|
|
|
|
|
// Variables of the player vehicle.
|
|
[HideInInspector] public float RPM;
|
|
[HideInInspector] public float KMH;
|
|
[HideInInspector] public int direction = 1;
|
|
[HideInInspector] public float Gear;
|
|
[HideInInspector] public bool changingGear = false;
|
|
[HideInInspector] public bool NGear = false;
|
|
|
|
|
|
private void Update()
|
|
{
|
|
// If no any player vehicle, return.
|
|
if (!vehicle)
|
|
return;
|
|
|
|
// If player vehicle is not controllable or controlled by AI, return.
|
|
if (!vehicle.canControl || vehicle.externalController)
|
|
return;
|
|
|
|
// If nos gauge is selected, enable or disable gauge related to vehicle.
|
|
if (NOSGauge)
|
|
{
|
|
if (vehicle.useNOS)
|
|
{
|
|
if (!NOSGauge.activeSelf)
|
|
NOSGauge.SetActive(true);
|
|
}
|
|
else
|
|
{
|
|
if (NOSGauge.activeSelf)
|
|
NOSGauge.SetActive(false);
|
|
}
|
|
}
|
|
|
|
// Getting variables from the player vehicle.
|
|
RPM = vehicle.engineRPM;
|
|
KMH = vehicle.speed;
|
|
direction = vehicle.direction;
|
|
Gear = vehicle.currentGear;
|
|
changingGear = vehicle.changingGear;
|
|
NGear = vehicle.NGear;
|
|
|
|
// If RPM needle is selected, assign rotation of the needle.
|
|
if (RPMNeedle)
|
|
{
|
|
RPMNeedleRotation = (vehicle.engineRPM / 50f);
|
|
RPMNeedleRotation = Mathf.Clamp(RPMNeedleRotation, 0f, 180f);
|
|
RPMNeedle.transform.eulerAngles = new Vector3(RPMNeedle.transform.eulerAngles.x, RPMNeedle.transform.eulerAngles.y, -RPMNeedleRotation);
|
|
}
|
|
|
|
// If KMH needle is selected, assign rotation of the needle.
|
|
if (KMHNeedle)
|
|
{
|
|
if (RCC_Settings.Instance.units == RCC_Settings.Units.KMH)
|
|
KMHNeedleRotation = (vehicle.speed);
|
|
else
|
|
KMHNeedleRotation = (vehicle.speed * 0.62f);
|
|
|
|
KMHNeedle.transform.eulerAngles = new Vector3(KMHNeedle.transform.eulerAngles.x, KMHNeedle.transform.eulerAngles.y, -KMHNeedleRotation);
|
|
}
|
|
|
|
// If nos needle is selected, assign rotation of the needle.
|
|
if (NoSNeedle)
|
|
{
|
|
NoSNeedleRotation = (vehicle.NoS / 100f) * 270f;
|
|
NoSNeedle.transform.eulerAngles = new Vector3(NoSNeedle.transform.eulerAngles.x, NoSNeedle.transform.eulerAngles.y, -NoSNeedleRotation);
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|