52 lines
1.0 KiB
C#
52 lines
1.0 KiB
C#
using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.UI;
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public class Starter : MonoBehaviour
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{
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[SerializeField] private float _starter = 5f;
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[SerializeField] private Text _timer;
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[SerializeField] private PlayerInput _dontMovePlayer1;
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[SerializeField] private PlayerInput _dontMovePlayer2;
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[SerializeField] private Image _borders;
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private void Start()
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{
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_timer.text = _starter.ToString();
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_dontMovePlayer1.enabled = false;
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_dontMovePlayer2.enabled = false;
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_borders.enabled = true;
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}
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void Update()
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{
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_starter -= Time.deltaTime;
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_timer.text = Mathf.Round(_starter).ToString();
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if (_starter < 1f)
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{
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enabled = false;
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if (_timer != null)
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{
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Destroy(_timer.gameObject);
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_dontMovePlayer1.enabled = true;
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_dontMovePlayer2.enabled = true;
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_borders.enabled = false;
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}
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}
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}
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}
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