37 lines
936 B
C#
37 lines
936 B
C#
//----------------------------------------------
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// Realistic Car Controller
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//
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// Copyright © 2014 - 2023 BoneCracker Games
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// https://www.bonecrackergames.com
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// Buğra Özdoğanlar
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//
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//----------------------------------------------
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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/// <summary>
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/// Animation attached to "Animation Pivot" of the Cinematic Camera is feeding FOV float value.
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/// </summary>
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public class RCC_FOVForCinematicCamera : MonoBehaviour {
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private RCC_CinematicCamera cinematicCamera; // Cinematic camera.
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public float FOV = 30f; // Target field of view.
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private void Awake() {
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// Getting cinematic camera.
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cinematicCamera = GetComponentInParent<RCC_CinematicCamera>();
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}
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private void Update() {
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// Setting field of view of the cinematic camera.
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cinematicCamera.targetFOV = FOV;
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}
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}
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