58 lines
1.5 KiB
C#
58 lines
1.5 KiB
C#
using TMPro;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using System.Linq;
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using UnityEngine.InputSystem.Utilities;
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public class ScriptNumGamepad : MonoBehaviour
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{
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[SerializeField] private TextMeshProUGUI[] PlayerGamepad;
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[SerializeField] private TextMeshProUGUI[] PlayerGamepadConnect;
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private void Start()
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{
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ChangeGamepadInfo();
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}
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private void Update()
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{
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InputSystem.onDeviceChange +=
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(device, change) =>
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{
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if ((device.name.Equals("Keyboard") || device.name.Equals("Mouse")) != true)
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{
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switch (change)
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{
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case InputDeviceChange.Added:
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Debug.Log("Added");
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ChangeGamepadInfo();
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break;
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case InputDeviceChange.Removed:
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Debug.Log("Removed");
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ChangeGamepadInfo();
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break;
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}
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}
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};
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}
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private void ChangeGamepadInfo()
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{
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var allGamepads = Gamepad.all;
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for (int i = 0; i < PlayerGamepad.Length; i++)
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{
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try
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{
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PlayerGamepad[i].text = allGamepads[i].name;
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PlayerGamepadConnect[i].text = "Connected";
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}
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catch
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{
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PlayerGamepad[i].text = "Disconnected";
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PlayerGamepadConnect[i].text = "Disconnected";
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}
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}
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}
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} |