Полный переход на C++

*Чтение IMU и обработка его данных выполняется в точности как в рабочей прошивке.
*Определение вращения работает корректно.
This commit is contained in:
2026-04-17 13:40:27 +03:00
parent a3d845df9e
commit 0faafbf089
21 changed files with 247 additions and 1210 deletions

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#include "Attitude.h"
#include "PID.h"
#include <math.h>
#define FREQUENCY 100.0f
#define PERIOD 1.0f / FREQUENCY
#define PI 3.14159265359f
#define DEG2RAD PI / 180.0f
#define RATE_LIM 300.0f
constexpr float angle_kp_pitch = 2.5f;
constexpr float angle_kp_roll = 2.5f;
constexpr float angle_kp_yaw = 2.0f;
pid_t pid_pitch = {.kp = 0.6f, .kd = 0.025f};
pid_t pid_roll = {.kp = 0.6f, .kd = 0.025f};
pid_t pid_yaw = {.kp = 0.6f};
void attitude_init(attitude_t* att)
{
att->gyro = (Vector3){};
}
void attitude_controller_update(control_channels_t* control,
const rc_channels* rx,
const Quaternion* current_q,
const Vector3* gyro)
{
Quaternion q_target = rx_to_quaternion(rx);
Quaternion q_error = current_q->GetError(q_target, true);
Vector3 angle_error =
{
2.0f * q_error.X,
2.0f * q_error.Y,
2.0f * q_error.Z
};
Vector3 desired_rate =
{
angle_error.X * angle_kp_pitch,
angle_error.Y * angle_kp_roll,
angle_error.Z * angle_kp_yaw
};
desired_rate.X = constrain(desired_rate.X, -RATE_LIM, RATE_LIM);
desired_rate.Y = constrain(desired_rate.Y, -RATE_LIM, RATE_LIM);
desired_rate.Z = constrain(desired_rate.Z, -RATE_LIM, RATE_LIM);
control->pitch = pid_update(&pid_pitch, desired_rate.X - gyro->X, gyro->X, PERIOD);
control->roll = pid_update(&pid_roll, desired_rate.Y - gyro->Y, gyro->Y, PERIOD);
control->yaw = pid_update(&pid_yaw, desired_rate.Z - gyro->Z, gyro->Z, PERIOD);
}
Quaternion rx_to_quaternion(const rc_channels* rx)
{
Quaternion q;
float pitch = int_mapping(rx->rc_pitch, -500, 500, -45, 45) * DEG2RAD;
float roll = int_mapping(rx->rc_roll, -500, 500, -45, 45) * DEG2RAD;
float yaw = 0;
Vector3 pry = {pitch, roll, yaw};
q.CreatePitchRollYaw(pry);
return q;
}
float constrain(float x, float min, float max)
{
if (x < min) x = min; else if (x > max) x = max;
return x;
}