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9 changed files with 315 additions and 118 deletions

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@@ -5,15 +5,14 @@
#include "vector.h"
#include "pid.h"
#include "radio_receiver.h"
#include "imu_processing.h"
#include "IRS.h"
typedef struct
{
Vector3 gyro;
} attitude_t;
static uint8_t imu_update_flag = 0;
static uint8_t pid_update_flag = 0;
void attitude_init(attitude_t* att);
void attitude_controller_update(control_channels_t* control,
@@ -23,6 +22,5 @@ void attitude_controller_update(control_channels_t* control,
Quaternion rx_to_quaternion(const rc_channels* rx);
float constrain(float x, float min, float max);
void TIM6_DAC_IRQHandler();
#endif

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@@ -67,13 +67,3 @@ float constrain(float x, float min, float max)
if (x < min) x = min; else if (x > max) x = max;
return x;
}
void TIM6_DAC_IRQHandler()
{
if (TIM6->SR & TIM_SR_UIF)
{
TIM6->SR &= ~TIM_SR_UIF;
imu_update_flag = 1;
pid_update_flag = 1;
}
}

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@@ -4,6 +4,9 @@
#define MAHONY_KP 2.5f
#define MAHONY_KI 0.01f
#define ACC_ALPHA 0.01f
#define ACC_MAX_ERROR 0.2f
static Vector3 gyro_bias = {0};
void IRS_init(IRS* irs)
@@ -14,69 +17,191 @@ void IRS_init(IRS* irs)
irs->q.z = 0.0f;
}
Vector3 IRS_getGravity(const IRS* irs)
{
const Quaternion* q = &irs->q;
Vector3 g;
g.x = 2 * (q->x*q->z - q->w*q->y);
g.y = 2 * (q->w*q->x + q->y*q->z);
g.z = q->w*q->w - q->x*q->x - q->y*q->y + q->z*q->z;
void IRS_update(IRS* irs, const Vector3* gyro_in, const Vector3* accel_in, float dt)
{
Quaternion qConjugate = QuatConjugate(&irs->q);
// gyro update
irs->gyro = *gyro_in;
Vector3 gyro =
{
gyro_in->x * dt * DEG2RAD,
gyro_in->y * dt * DEG2RAD,
gyro_in->z * dt * DEG2RAD
};
Quaternion g = {gyro.x, gyro.y, gyro.z, 0};
g = QuatProd(&irs->q, &g);
g = QuatConstProd(&g, 0.5f);
irs->q = QuatSum(&irs->q, &g);
irs->q = QuatNormalize(&irs->q, 1.0f);
Quaternion q0010 = {0.0f, 0.0f, 1.0f, 0.0f};
Quaternion conj0010prod = QuatProd(&qConjugate, &q0010);
Quaternion prtilts = QuatProd(&conj0010prod, &irs->q);
irs->oriPRT.x = prtilts.x;
irs->oriPRT.y = prtilts.y;
irs->oriPRT.z = prtilts.z;
// /gyro update
// accel update
Vector3 accel = {accel_in->x, accel_in->y, -accel_in->z};
irs->accel = accel;
restoreQuat(irs, &accel);
// /accel update
/*Vector3 accel = {accel_in->x, accel_in->y, -accel_in->z};
float acc_len = sqrtf(accel.x*accel.x + accel.y*accel.y + accel.z*accel.z);
if (acc_len > 1e-6f)
{
Vector3 acc_norm =
{
accel.x / acc_len,
accel.y / acc_len,
accel.z / acc_len
};
float dyn = fabsf(acc_len - 1.0f);
float trust;
if (dyn > ACC_MAX_ERROR)
trust = 0.0f;
else
trust = 1.0f - (dyn / ACC_MAX_ERROR);
float gain = ACC_ALPHA * trust;
if (gain > 1e-5f)
{
Vector3 est = IRS_getGravity(&q);
Vector3 error =
{
acc_norm.y*est.z - acc_norm.z*est.y,
acc_norm.z*est.x - acc_norm.x*est.z,
acc_norm.x*est.y - acc_norm.y*est.x
};
Quaternion corretrion =
{
error.x * gain * 0.5f,
error.y * gain * 0.5f,
error.z * gain * 0.5f,
1.0f
};
q = QuatProd(&corretrion, &q);
q = QuatNormalize(&q, 1.0f);
}
}
irs->q = q;
irs->gyro = gyro;
irs->accel = accel;*/
}
void restoreQuat(IRS* irs, const Vector3* accel)
{
float len = lengthV3(accel);
static float quat_acc_alpha = 0.03f;
static float quat_acc_max = 0.02f;
float dyn = fabsf(len - 1.0f);
if (dyn > quat_acc_max) dyn = 1.0f; else dyn /= quat_acc_max;
float gain = quat_acc_alpha * (1.0f - dyn);
if (gain < 0.0001f) return;
Vector3 acc = normalizeV3(accel, 1.0f);
Vector3 est;
est.x = 2.0f * (irs->q.x * irs->q.z - irs->q.w * irs->q.y);
est.y = 2.0f * (irs->q.w * irs->q.x - irs->q.y * irs->q.z);
est.z = irs->q.w * irs->q.w - irs->q.x * irs->q.x - irs->q.y * irs->q.y + irs->q.z * irs->q.z;
Vector3 cross = Cross(&acc, &est);
float dot = DotV3(&acc, &est);
if (dot < 0.0f)
{
float error_len = lengthV3(&cross);
if (error_len < 0.001f) {
cross.x = 1.0f;
cross.y = 0.0f;
cross.z = 0.0f;
}
else
{
cross = constProdV3(&cross, 1.0f / error_len);
}
}
Vector3 axis = constProdV3(&cross, gain * 0.5f);
Quaternion correction =
{
axis.x,
axis.y,
axis.z,
1.0f
};
irs->q = QuatProd(&irs->q, &correction);
irs->q = QuatNormalize(&irs->q, 1.0f);
}
void setAccelShift(IRS* irs, const float roll, const float pitch, const float yaw)
{
float h_roll = (roll * DEG2RAD) / 2.0f;
float h_pitch = (pitch * DEG2RAD) / 2.0f;
float h_yaw = (yaw * DEG2RAD) / 2.0f;
Quaternion q_roll = {0.0f, sinf(h_roll), 0.0f, cosf(h_roll)};
Quaternion q_pitch = {sinf(h_pitch), 0.0f, 0.0f, cosf(h_pitch)};
Quaternion q_yaw = {0.0f, 0.0f, sinf(h_yaw), cosf(h_yaw)};
Quaternion prProd = QuatProd(&q_pitch, &q_roll);
Quaternion pryProd = QuatProd(&prProd, &q_yaw);
irs->shiftAccelPRY = pryProd;
}
Vector3 IRS_getGravity(const Quaternion* q)
{
Vector3 g =
{
2 * (q->x*q->z - q->w*q->y),
2 * (q->w*q->x + q->y*q->z),
q->w*q->w - q->x*q->x - q->y*q->y + q->z*q->z
};
return g;
}
void IRS_update(IRS* irs, const Vector3* gyro_in, const Vector3* accel_in, float dt)
{
Vector3 gyro = *gyro_in;
Vector3 accel = *accel_in;
// --- нормализация акселя
float norm = sqrtf(accel.x*accel.x + accel.y*accel.y + accel.z*accel.z);
if (norm > 1e-6f)
{
accel.x /= norm;
accel.y /= norm;
accel.z /= norm;
Vector3 g = IRS_getGravity(irs);
Vector3 error =
{
accel.y*g.z - accel.z*g.y,
accel.z*g.x - accel.x*g.z,
accel.x*g.y - accel.y*g.x
};
gyro_bias.x += MAHONY_KI * error.x * dt;
gyro_bias.y += MAHONY_KI * error.y * dt;
gyro_bias.z += MAHONY_KI * error.z * dt;
gyro.x += MAHONY_KP * error.x + gyro_bias.x;
gyro.y += MAHONY_KP * error.y + gyro_bias.y;
gyro.z += MAHONY_KP * error.z + gyro_bias.z;
}
irs->gyro = gyro;
irs->accel = accel;
// --- интеграция кватерниона
Quaternion q = irs->q;
Quaternion omega =
{
gyro.x * DEG2RAD,
gyro.y * DEG2RAD,
gyro.z * DEG2RAD,
0
};
Quaternion dq = QuatProd(&q, &omega);
dq = QuatConstProd(&dq, 0.5f * dt);
q = QuatSum(&q, &dq);
q = QuatNormalize(&q, 1.0f);
irs->q = q;
}

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@@ -10,15 +10,21 @@
typedef struct
{
Quaternion q; // ориентация
Vector3 oriPRT; // orientation pitch roll tilts
Vector3 gyro; // deg/s
Vector3 accel; // g
Quaternion shiftAccelPRY; // смещение акселерометра
} IRS;
void IRS_init(IRS* irs);
void IRS_update(IRS* irs, const Vector3* gyro, const Vector3* accel, float dt);
void restoreQuat(IRS* irs, const Vector3* accel);
Vector3 IRS_getGravity(const IRS* irs);
void setAccelShift(IRS* irs, const float pitch, const float roll, const float yaw);
Vector3 IRS_getGravity(const Quaternion* q);
#endif

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@@ -1,6 +1,8 @@
#include "quaternion.h"
#include <math.h>
#define PI 3.14159265359f
Quaternion QuatNormalize(const Quaternion* q, const float gain)
{
Quaternion res = {};
@@ -134,7 +136,24 @@ Quaternion QuatGetError(const Quaternion* current, const Quaternion* target, boo
return error;
}
Vector3 QuatToEuler(const Quaternion* q)
{
Vector3 e;
e.x = atan2f(2*(q->w*q->x + q->y*q->z),
1 - 2*(q->x*q->x + q->y*q->y));
e.y = asinf(2*(q->w*q->y - q->z*q->x));
e.z = atan2f(2*(q->w*q->z + q->x*q->y),
1 - 2*(q->y*q->y + q->z*q->z));
e.x *= 180.0f / PI;
e.y *= 180.0f / PI;
e.z *= 180.0f / PI;
return e;
}

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@@ -25,6 +25,7 @@ Vector3 QuatRotateAroundZ(const Quaternion* q, const Vector3* vec, bool CCW);
Quaternion QuatCreateFromEuler(const Vector3* eulerAngels);
Quaternion QuatGetError(const Quaternion* current, const Quaternion* target, bool fastWay);
Vector3 QuatToEuler(const Quaternion* q);
#endif

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@@ -10,8 +10,29 @@ Vector2 normalizeV2(const Vector2* v, float gain)
Vector3 normalizeV3(const Vector3* v, float gain)
{
float len = lengthV3(v);
Vector3 res = {.x = v->x / len, .y = v->y / len, .z = v->z};
Vector3 res = {0};
float n = lengthV3(v);
if (n > 1e-12f)
{
n = gain / n;
res.x = v->x * n;
res.y = v->y * n;
res.z = v->z * n;
}
return res;
}
float DotV2(const Vector2* v1, const Vector2* v2)
{
float res = v1->x * v2->x + v1->y * v2->y;
return res;
}
float DotV3(const Vector3* v1, const Vector3* v2)
{
float res = v1->x * v2->x + v1->y * v2->y + v1->z * v2->z;
return res;
}
@@ -129,6 +150,21 @@ float scalarProdV3(const Vector3* v1, const Vector3* v2)
}
Vector3 Cross(const Vector3* v1, const Vector3* v2)
{
Vector3 res =
{
v1->x * v2->z - v1->z * v2->y,
v1->z * v2->x - v1->x * v2->z,
v1->x * v2->y - v1->y * v2->x
};
return res;
}

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@@ -17,6 +17,9 @@ typedef struct
Vector2 normalizeV2(const Vector2* v, float gain);
Vector3 normalizeV3(const Vector3* v, float gain);
float DotV2(const Vector2* v1, const Vector2* v2);
float DotV3(const Vector3* v1, const Vector3* v2);
Vector2 absV2(const Vector2* v);
Vector3 absV3(const Vector3* v);
@@ -45,6 +48,6 @@ float scalarProdV2(const Vector2* v1, const Vector2* v2);
float scalarProdV3(const Vector3* v1, const Vector3* v2);
Vector2 vectorProdV2(const Vector2* v1, const Vector2* v2);
Vector3 vectorProdV3(const Vector3* v1, const Vector3* v2);
Vector3 Cross(const Vector3* v1, const Vector3* v2);
#endif

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@@ -8,6 +8,10 @@
#include "pid.h"
#include "lidar.h"
void TIM6_DAC_IRQHandler();
static uint8_t irs_update_flag = 0;
static uint8_t control_update_flag = 0;
imu_scaled_t imu;
IRS irs;
@@ -17,6 +21,8 @@ rc_channels rx_chs_normalized;
control_channels_t ctrl_chs;
lidar_data lidar;
Vector3 euler;
void delay_ms(uint32_t ms);
int main(void)
@@ -31,11 +37,12 @@ int main(void)
i2c_gpio_init();
i2c1_init();
imu_init();
imu_tim6_init();
imu_processing_init();
imu_processing_init();
imu_calibrate();
imu_tim6_init();
IRS_init(&irs);
attitude_init(&attitude);
@@ -49,9 +56,9 @@ int main(void)
receiver_update(&rx_chs_raw);
rx_chs_normalized = normalize_channels(rx_chs_raw);
if (imu_update_flag)
if (irs_update_flag)
{
imu_update_flag = 0;
irs_update_flag = 0;
imu_read_scaled(&imu);
@@ -61,9 +68,11 @@ int main(void)
IRS_update(&irs, &gyro, &accel, IMU_DT);
}
if (pid_update_flag)
euler = QuatToEuler(&irs.q);
if (control_update_flag)
{
pid_update_flag = 0;
control_update_flag = 0;
attitude_controller_update(
&ctrl_chs,
@@ -71,6 +80,7 @@ int main(void)
&irs.q,
&irs.gyro
);
}
if (rx_chs_normalized.rc_armed)
{
@@ -86,6 +96,15 @@ int main(void)
}
}
}
void TIM6_DAC_IRQHandler()
{
if (TIM6->SR & TIM_SR_UIF)
{
TIM6->SR &= ~TIM_SR_UIF;
irs_update_flag = 1;
control_update_flag = 1;
}
}
void delay_ms(uint32_t ms)