#pragma once #include #include #include #include #include #include #pragma comment(lib, "Ws2_32.lib") class Client { public: Client(const char* ip, int port); ~Client(); void Start(); // Запуск потоков void Stop(); // Остановка потоков struct DataIn { float AccX, AccY, AccZ; float GyrX, GyrY, GyrZ; float PosX, PosY, LaserRange; } dataIn; struct DataOut { float MotorUL, MotorUR, MotorDL, MotorDR; } dataOut; bool ConnectToServer(const char* ip, int port); void CloseConnection(); private: std::atomic running; std::mutex dataMutex; SOCKET Connection; std::thread recvThread; std::thread sendThread; void ReceiveHandler(); void SendHandler(); };