2025-04-11 14:56:04 +03:00

68 lines
1.4 KiB
C++

#pragma once
#include <Windows.h>
#include <vcclr.h>
#using <System.dll>
#using <System.Net.dll>
using namespace System;
using namespace System::Net;
using namespace System::Net::Sockets;
namespace DroneSimulator {
public ref class NetClient
{
public:
ref class ConnectData
{
public:
bool Connect;
Socket^ Server;
ConnectData(bool connect, Socket^ server);
};
ref class ReceiveData
{
public:
array<Byte>^ Buffer;
int Size;
Socket^ Server;
ReceiveData(array<Byte>^ buffer, int size, Socket^ server);
};
private:
ref class ServerData
{
public:
literal int size = 1024;
array<Byte>^ buffer = gcnew array<Byte>(size);
};
bool Connected;
Socket^ ServerSocket;
ServerData^ DataServer;
public:
delegate void ClientCallback(Object^ o);
private:
ClientCallback^ ConnectionCallback;
ClientCallback^ ReceiveCallback;
public:
NetClient(); // Добавлен конструктор
enum class ClientState { Error, Connected, Stop };
ClientState Connect(String^ Addr, int Port, ClientCallback^ Connection, ClientCallback^ Receive);
void Close();
void Send(array<Byte>^ data);
private:
void ReadCallback(IAsyncResult^ ar);
};
}