forked from CPL/Simulator
15 lines
368 B
C
15 lines
368 B
C
#pragma once
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struct Vec3 {
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float x, y, z;
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};
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struct ORI
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{
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float Tilt; // Earth's plane tilt
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float Pitch, Roll, Yaw; // Sovereign orientation (not Euler)
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float IneX, IneY, IneZ; // Inertial accelerations
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};
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ORI WorkAccGyroMag(const Vec3 acc, const Vec3 gyr, const Vec3 mag, const float mag_shift, const float alpha);
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float calculateHeight(float bar, float temp); |