Simulator/DroneClient/NetClient.cs
2025-03-31 10:28:23 +03:00

105 lines
2.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net.Sockets;
using System.Net;
namespace DroneSimulator
{
internal class NetClient
{
public class ConnectData
{
public bool Connect;
public Socket? Server;
}
public class ReceiveData
{
public byte[]? Buffer;
public int Size;
public Socket? Server;
}
private class ServerData
{
public const int size = 1024;
public byte[] buffer = new byte[size];
}
private Socket? ServerSocket = null;
private ServerData DataServer = new ServerData();
public delegate void ClientCallback(object o);
private ClientCallback? ConnectionCallback;
private ClientCallback? ReceiveCallback;
public enum ClientState { Error, Connected, Stop };
public ClientState Connect(string Addr, int Port, ClientCallback Connection, ClientCallback Receive)
{
if (ServerSocket != null)
{
ServerSocket.Close();
ServerSocket = null;
return ClientState.Stop;
}
ConnectionCallback = Connection;
ReceiveCallback = Receive;
IPEndPoint ep = new IPEndPoint(IPAddress.Parse(Addr), Port);
ServerSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
try
{
ServerSocket.Connect(ep);
}
catch { ServerSocket.Close(); ServerSocket = null; return ClientState.Error; }
ConnectionCallback(new ConnectData { Connect = true, Server = ServerSocket });
ReceiveData receiveData = new ReceiveData { Buffer = DataServer.buffer, Size = ServerData.size, Server = ServerSocket };
ServerSocket.BeginReceive(DataServer.buffer, 0, ServerData.size, 0, new AsyncCallback(ReadCallback), receiveData);
return ClientState.Connected;
}
public void Close()
{
ServerSocket?.Close();
ServerSocket = null;
}
public void ReadCallback(IAsyncResult ar)
{
ReceiveData cd = (ReceiveData)ar.AsyncState;
if (cd == null) return;
int bytes = 0;
try { bytes = ServerSocket.EndReceive(ar); }
catch { }
if (bytes == 0)
{
ServerSocket?.Close();
if (ServerSocket != null) ConnectionCallback(new ConnectData { Connect = false, Server = null });
ServerSocket = null;
return;
}
ReceiveCallback(new ReceiveData { Buffer = cd.Buffer, Size = bytes, Server = ServerSocket });
ServerSocket?.BeginReceive(cd.Buffer, 0, ServerData.size, 0, new AsyncCallback(ReadCallback), cd);
}
}
}