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utils/quat.h
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15
utils/quat.h
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#pragma once
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struct Vec3 { float x, y, z; };
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struct ORI
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{
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float sinX, sinY, cosZ; // Earth's plane tilt
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float Pitch, Roll, Yaw; // Sovereign orientation (not Euler)
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float IneX, IneY, IneZ; // Inertial accelerations
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};
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ORI WorkAccGyroMag(const Vec3 acc, const Vec3 gyr, const Vec3 mag, const float mag_shift, const float alpha);
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Vec3 RotateToZ(const Vec3 vec, bool Rev=false);
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void QuatGoToZero();
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