Files
WoodDrone/utils/filt.cpp
Dana Markova 0de214c9a1 first commit
2025-07-28 13:21:36 +03:00

68 lines
1.8 KiB
C++

#include <math.h>
#include "filt.h"
float FilterGPS::Limit(float Value, float Min, float Max)
{
if (Value > Max) return Max;
if (Value < Min) return Min;
return Value;
}
float FilterGPS::Minimum(float Value1, float Value2)
{
if (Value1 < Value2) return Value1;
return Value2;
}
void FilterGPS::Update(bool valid, float gps, float acc)
{
const float ga = 9.80665f;
Delay.Acc[Delay.Index] = acc;
Delay.Pos[Delay.Index] = Position.Value;
Delay.Spd[Delay.Index++] = Speed.Value;
if (Delay.Index >= Delay.Size) Delay.Index = 0;
float prev = Delay.Acc[Delay.Index];
float shift = gps - Delay.Pos[Delay.Index];
float coef_a = 1;
if (Position.EnAcc) coef_a = Position.Acc / fabsf(prev);
float coef_p = 1;
if (Position.EnGPS) coef_p = powf(fabsf(shift * Position.Length), Position.Width);
float coef1 = Minimum(coef_a, coef_p);
coef1 = Limit(coef1, Position.Min, Position.Max);
Speed.Count++;
if (valid)
{
Speed.ValueGPS = (gps - Speed.Last_GPS) * Freq / Speed.Count;
Speed.Last_GPS = gps;
Speed.ValueAccGPS= (Speed.ValueGPS- Speed.Speed_GPS) * Freq / Speed.Count;
Speed.Speed_GPS = Speed.ValueGPS;
Speed.Count = 0;
}
for (int a = 0; a < Delay.Size; a++) Delay.Pos[a] += shift * coef1;
Position.Value += shift * coef1 + (Speed.Value / Freq) * (1 - coef1);
// SPEED
shift = Speed.ValueGPS - Delay.Spd[Delay.Index];
coef_a = 1;
if (Speed.EnAcc) coef_a = Speed.Acc / fabsf(prev);
float coef_g = 1;
if (Speed.EnAcc) coef_g = Speed.AccGPS / fabsf(Speed.ValueAccGPS);
float coef_s = 1;
if (Speed.EnGPS) coef_s = powf(fabsf(shift * Speed.Length), Speed.Width);
float coef2 = Minimum(coef_a, Minimum(coef_s, coef_g));
coef2 = Limit(coef2, Speed.Min, Speed.Max);
for (int a = 0; a < Delay.Size; a++) Delay.Spd[a] += shift * coef2;
Speed.Value += shift * coef2 + (acc * ga / Freq) * (1 - coef2);
}