Скрипт передвижения объектов при обновлении переходе дороги

This commit is contained in:
Dizel 2025-01-31 11:34:13 +03:00
parent d96e48e19b
commit 21d0dc79e5
3 changed files with 44 additions and 1 deletions

View File

@ -14,6 +14,12 @@ public class TileManagerScript : MonoBehaviour
[HideInInspector]
public ScoreManagerScript scoreManager;
/// <summary>
/// to do
/// </summary>
[HideInInspector]
public MoveWithTileScript MoveWithTile;
/// <summary>
/// число тайлов, которые будут созданы
/// </summary>
@ -253,7 +259,9 @@ public class TileManagerScript : MonoBehaviour
child.GetComponent<TriggerZoneScript>().TriggerZoneEvent.AddListener(scoreManager.Increase);
// в подпись передаётся функция перемещения счёта
child.GetComponent<TriggerZoneScript>().TriggerZoneEvent.AddListener(scoreManager.UpdatePos);
//child.GetComponent<TriggerZoneScript>().TriggerZoneEvent.AddListener(scoreManager.UpdatePos);
child.GetComponent<TriggerZoneScript>().TriggerZoneEvent.AddListener(MoveWithTile.UpdatePos);
// выход из цикла
break;

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@ -0,0 +1,24 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MoveWithTileScript : MonoBehaviour
{
private TileManagerScript _TileManagerScript;
private void Awake()
{
_TileManagerScript = GameObject.FindGameObjectWithTag("Tile Manager").GetComponent<TileManagerScript>();
if (_TileManagerScript != null)
{
_TileManagerScript.MoveWithTile = this;
}
}
public void UpdatePos()
{
Vector3 newVector = new Vector3(gameObject.transform.position.x, gameObject.transform.position.y, gameObject.transform.position.z + _TileManagerScript.DistanceTiles);
gameObject.transform.position = newVector;
}
}

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@ -0,0 +1,11 @@
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