From 305f83a924271c81722366518396414ab0c86f6f Mon Sep 17 00:00:00 2001 From: Dizel Date: Tue, 28 Jan 2025 10:32:19 +0300 Subject: [PATCH] =?UTF-8?q?=D0=A1=D0=B3=D0=BB=D0=B0=D0=B6=D0=B8=D0=B2?= =?UTF-8?q?=D0=B0=D0=BD=D0=B8=D0=B5=20=D0=B1=D0=B5=D0=B3=D0=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../{ => Scripts}/SwingingArmMotionScript.cs | 9 ++++++++- .../{ => Scripts}/SwingingArmMotionScript.cs.meta | 0 2 files changed, 8 insertions(+), 1 deletion(-) rename Assets/Crossy Road VR/{ => Scripts}/SwingingArmMotionScript.cs (95%) rename Assets/Crossy Road VR/{ => Scripts}/SwingingArmMotionScript.cs.meta (100%) diff --git a/Assets/Crossy Road VR/SwingingArmMotionScript.cs b/Assets/Crossy Road VR/Scripts/SwingingArmMotionScript.cs similarity index 95% rename from Assets/Crossy Road VR/SwingingArmMotionScript.cs rename to Assets/Crossy Road VR/Scripts/SwingingArmMotionScript.cs index 1d7d6dd..80a52b3 100644 --- a/Assets/Crossy Road VR/SwingingArmMotionScript.cs +++ b/Assets/Crossy Road VR/Scripts/SwingingArmMotionScript.cs @@ -24,6 +24,9 @@ public class SwingingArmMotionScript : MonoBehaviour private float CurrentSpeed; // Текущая скорость [SerializeField] private float HandSpeed; + private float SmoothedSpeed; + [SerializeField] private float SpeedSmoothingFactor; + // Stamina (выносливость) [SerializeField] private float MaxStamina; // Максимальная выносливость [SerializeField] private float Stamina; // Текущая выносливость @@ -43,6 +46,7 @@ public class SwingingArmMotionScript : MonoBehaviour PositionPreviousFrameLeftHand = LeftHand.transform.position; // Set previous positions PositionPreviousFrameRightHand = RightHand.transform.position; CurrentSpeed = BaseSpeed; // Initialize to base speed + SmoothedSpeed = BaseSpeed; Stamina = MaxStamina; // Инициализация выносливости @@ -116,7 +120,10 @@ public class SwingingArmMotionScript : MonoBehaviour IsRecovering = true; IsPreRecovery = true; } - _MoveProvider.moveSpeed = CurrentSpeed; + + SmoothedSpeed = Mathf.Lerp(SmoothedSpeed, CurrentSpeed, SpeedSmoothingFactor); + + _MoveProvider.moveSpeed = SmoothedSpeed; // Set previous position of hands for next frame PositionPreviousFrameLeftHand = PositionCurrentFrameLeftHand; diff --git a/Assets/Crossy Road VR/SwingingArmMotionScript.cs.meta b/Assets/Crossy Road VR/Scripts/SwingingArmMotionScript.cs.meta similarity index 100% rename from Assets/Crossy Road VR/SwingingArmMotionScript.cs.meta rename to Assets/Crossy Road VR/Scripts/SwingingArmMotionScript.cs.meta