Скрипт случайного генератора объектов
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59
Assets/Crossy Road VR/Prefabs/Tiles/Spawn Area.prefab
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59
Assets/Crossy Road VR/Prefabs/Tiles/Spawn Area.prefab
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125
Assets/SpawnRandomObjectsScript.cs
Normal file
125
Assets/SpawnRandomObjectsScript.cs
Normal file
@ -0,0 +1,125 @@
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class SpawnRandomObjectsScript : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private List<GameObject> _Prefabs = new List<GameObject>();
|
||||
[SerializeField] private Vector3 _SpawnArea;
|
||||
|
||||
[SerializeField] private float fixedDistance = 1f; // фиксированное расстояние между точками
|
||||
private float MinX; // минимальная координата X
|
||||
private float MaxX; // максимальная координата X
|
||||
private float MinZ; // минимальная координата Z
|
||||
private float MaxZ; // максимальная координата Z
|
||||
|
||||
private float Y;
|
||||
|
||||
// кол-во повторных проходов
|
||||
[SerializeField] private int NumOfRep = 1;
|
||||
|
||||
// Структура Point теперь на плоскости X-Z
|
||||
// Структура Point теперь на плоскости X-Z
|
||||
public struct Point
|
||||
{
|
||||
public Vector3 Position; // позиция точки
|
||||
|
||||
public Point(float x, float y, float z)
|
||||
{
|
||||
Position = new Vector3(x, y, z); // плоскость 2D, Y-координата всегда 0
|
||||
}
|
||||
|
||||
public float DistanceTo(Point other)
|
||||
{
|
||||
return Vector3.Distance(Position, other.Position); // возвращаем расстояние между точками
|
||||
}
|
||||
}
|
||||
private List<Point> points = new List<Point>();
|
||||
|
||||
|
||||
void Start()
|
||||
{
|
||||
MinX = -_SpawnArea.x / 2 + transform.position.x;
|
||||
MaxX = _SpawnArea.x / 2 + transform.position.x;
|
||||
MinZ = -_SpawnArea.z / 2 + transform.position.z;
|
||||
MaxZ = _SpawnArea.z / 2 + transform.position.z;
|
||||
|
||||
Y = -_SpawnArea.y / 2 + transform.position.y;
|
||||
|
||||
GeneratePoints();
|
||||
foreach (var point in points)
|
||||
{
|
||||
GameObject prefab = GetRandomObject<GameObject>(_Prefabs);
|
||||
|
||||
|
||||
// Случайный поворот только по оси Y
|
||||
Quaternion randomRotation = Quaternion.Euler(
|
||||
0f, // угол по оси X
|
||||
Random.Range(0f, 360f), // случайный угол по оси Y
|
||||
0f // угол по оси Z
|
||||
);
|
||||
|
||||
// Инстанцируем объект с случайным поворотом
|
||||
Instantiate(prefab, point.Position, randomRotation);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void GeneratePoints()
|
||||
{
|
||||
// Размещение первой точки случайным образом в указанном диапазоне
|
||||
points.Add(new Point(Random.Range(MinX, MaxX), Y, Random.Range(MinZ, MaxZ)));
|
||||
|
||||
for (int i = 0; i < NumOfRep; i++)
|
||||
{
|
||||
bool canAddPoint = true;
|
||||
|
||||
while (canAddPoint)
|
||||
{
|
||||
canAddPoint = false;
|
||||
// Пробуем случайно разместить следующую точку в пределах нового диапазона
|
||||
float newX = Random.Range(MinX, MaxX);
|
||||
float newZ = Random.Range(MinZ, MaxZ);
|
||||
Point newPoint = new Point(newX, Y, newZ);
|
||||
|
||||
bool valid = true;
|
||||
|
||||
foreach (var point in points)
|
||||
{
|
||||
if (newPoint.DistanceTo(point) < fixedDistance) // фиксированное расстояние
|
||||
{
|
||||
valid = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Если точка валидна (удовлетворяет условиям), добавляем её
|
||||
if (valid)
|
||||
{
|
||||
points.Add(newPoint);
|
||||
canAddPoint = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OnDrawGizmos()
|
||||
{
|
||||
// Устанавливаем цвет Gizmos
|
||||
Gizmos.color = Color.red;
|
||||
|
||||
// Рисуем сферу
|
||||
Gizmos.DrawWireCube(transform.position, _SpawnArea);
|
||||
}
|
||||
T GetRandomObject<T>(List<T> list)
|
||||
{
|
||||
// проверка на пустоту списка
|
||||
if (list == null || list.Count == 0)
|
||||
{
|
||||
return default;
|
||||
}
|
||||
|
||||
// Генерация случайного индекса
|
||||
int randomIndex = UnityEngine.Random.Range(0, list.Count);
|
||||
return list[randomIndex];
|
||||
}
|
||||
}
|
11
Assets/SpawnRandomObjectsScript.cs.meta
Normal file
11
Assets/SpawnRandomObjectsScript.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 6961f6e142293184b9a12fe3db1fdede
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
|
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assetBundleName:
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assetBundleVariant:
|
Loading…
x
Reference in New Issue
Block a user