Добавлена вибрация при столкновении
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@ -2519,6 +2519,10 @@ MonoBehaviour:
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_Menu: {fileID: 2491700103206237577, guid: 4a7a5deffd236a749be84a26f6641caf, type: 3}
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_Menu: {fileID: 2491700103206237577, guid: 4a7a5deffd236a749be84a26f6641caf, type: 3}
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_ForwardSource: {fileID: 4098506887931384771}
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_ForwardSource: {fileID: 4098506887931384771}
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move: {fileID: 5964534008193362612}
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move: {fileID: 5964534008193362612}
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_Intensity: 1
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_Duration: 2
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_LeftController: {fileID: 5690972490677766018}
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_RightController: {fileID: 8496130537008775401}
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--- !u!114 &6816638489069482198
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--- !u!114 &6816638489069482198
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MonoBehaviour:
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -1,7 +1,4 @@
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using System.Collections;
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using UnityEngine;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.XR.Interaction.Toolkit;
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using UnityEngine.XR.Interaction.Toolkit;
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public class HitDetectorScript : MonoBehaviour
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public class HitDetectorScript : MonoBehaviour
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@ -12,6 +9,13 @@ public class HitDetectorScript : MonoBehaviour
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[SerializeField] private GameObject _ForwardSource;
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[SerializeField] private GameObject _ForwardSource;
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[SerializeField] private ActionBasedContinuousMoveProvider move;
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[SerializeField] private ActionBasedContinuousMoveProvider move;
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[Range(0f, 1f)]
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[SerializeField] private float _Intensity;
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[SerializeField] private float _Duration;
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[SerializeField] XRBaseController _LeftController;
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[SerializeField] XRBaseController _RightController;
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private void OnTriggerEnter(Collider other)
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private void OnTriggerEnter(Collider other)
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{
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{
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//Debug.Log(other.gameObject.name);
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//Debug.Log(other.gameObject.name);
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@ -36,11 +40,21 @@ public class HitDetectorScript : MonoBehaviour
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// Создание объекта
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// Создание объекта
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Instantiate(_Menu, newPos, newRot);
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Instantiate(_Menu, newPos, newRot);
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TriggerHaptic(_LeftController);
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TriggerHaptic (_RightController);
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Debug.Log("Player was hitted car");
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Debug.Log("Player was hitted car");
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//SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().name);
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//SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().name);
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}
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}
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}
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}
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public void TriggerHaptic(XRBaseController controller)
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{
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if (_Intensity > 0)
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{
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controller.SendHapticImpulse(_Intensity, _Duration);
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}
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}
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//private void OnCollisionEnter(Collision collision)
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//private void OnCollisionEnter(Collision collision)
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//{
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//{
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// Debug.Log(collision.gameObject.name);
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// Debug.Log(collision.gameObject.name);
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