/******************************************************************************* Copyright © 2015-2022 PICO Technology Co., Ltd.All rights reserved. NOTICE:All information contained herein is, and remains the property of PICO Technology Co., Ltd. The intellectual and technical concepts contained herein are proprietary to PICO Technology Co., Ltd. and may be covered by patents, patents in process, and are protected by trade secret or copyright law. Dissemination of this information or reproduction of this material is strictly forbidden unless prior written permission is obtained from PICO Technology Co., Ltd. *******************************************************************************/ using System; namespace Pico.Platform.Models { /// Matchmaking admin snapshot. You will receive this after calling \ref MatchmakingService.GetAdminSnapshot. public class MatchmakingAdminSnapshot { /// List of matchmaking candidates public readonly MatchmakingAdminSnapshotCandidateList CandidateList; /// The current matching threshold. public readonly double MyCurrentThreshold; public MatchmakingAdminSnapshot(IntPtr o) { CandidateList = new MatchmakingAdminSnapshotCandidateList(CLIB.ppf_MatchmakingAdminSnapshot_GetCandidates(o)); MyCurrentThreshold = CLIB.ppf_MatchmakingAdminSnapshot_GetMyCurrentThreshold(o); } } /// Matchmaking candidate. public class MatchmakingAdminSnapshotCandidate { /// Whether me and the other user can be matched. public readonly bool CanMatch; /// My matching threshold. public readonly double MyTotalScore; /// The other user's matching threshold. public readonly double TheirCurrentThreshold; public MatchmakingAdminSnapshotCandidate(IntPtr o) { CanMatch = CLIB.ppf_MatchmakingAdminSnapshotCandidate_GetCanMatch(o); MyTotalScore = CLIB.ppf_MatchmakingAdminSnapshotCandidate_GetMyTotalScore(o); TheirCurrentThreshold = CLIB.ppf_MatchmakingAdminSnapshotCandidate_GetTheirCurrentThreshold(o); } } /// /// Each element is \ref MatchmakingAdminSnapshotCandidate. /// public class MatchmakingAdminSnapshotCandidateList : MessageArray { /// The total number of MatchmakingAdminSnapshotCandidate in the list. public readonly ulong TotalCount; public MatchmakingAdminSnapshotCandidateList(IntPtr a) { var count = (int) CLIB.ppf_MatchmakingAdminSnapshotCandidateArray_GetSize(a); this.Capacity = count; TotalCount = (ulong)CLIB.ppf_MatchmakingAdminSnapshotCandidateArray_GetTotalCount(a); for (int i = 0; i < count; i++) { this.Add(new MatchmakingAdminSnapshotCandidate(CLIB.ppf_MatchmakingAdminSnapshotCandidateArray_GetElement(a, (UIntPtr) i))); } } } /// Matchmaking browse result. You will receive the result after calling \ref MatchmakingService.Browse2. public class MatchmakingBrowseResult { /// Matchmaking enqueue result. public readonly MatchmakingEnqueueResult EnqueueResult; /// The list of matchmaking rooms. public readonly MatchmakingRoomList MatchmakingRooms; public MatchmakingBrowseResult(IntPtr o) { EnqueueResult = new MatchmakingEnqueueResult(CLIB.ppf_MatchmakingBrowseResult_GetEnqueueResult(o)); MatchmakingRooms = new MatchmakingRoomList(CLIB.ppf_MatchmakingBrowseResult_GetRooms(o)); } } /// Matchmaking enqueue result. public class MatchmakingEnqueueResult { /// Matchmaking snapshot options. Used for debugging only. public readonly MatchmakingAdminSnapshot AdminSnapshotOptional; /// The average waiting time. public readonly uint AverageWait; /// The number of matches made in the last hour. public readonly uint MatchesInLastHourCount; /// The expected longest waiting time. public readonly uint MaxExpectedWait; /// Matchmaking pool name. public readonly string Pool; /// Match rate. public readonly uint RecentMatchPercentage; public MatchmakingEnqueueResult(IntPtr o) { { var pointer = CLIB.ppf_MatchmakingEnqueueResult_GetAdminSnapshot(o); if (pointer == IntPtr.Zero) { AdminSnapshotOptional = null; } else { AdminSnapshotOptional = new MatchmakingAdminSnapshot(pointer); } } AverageWait = CLIB.ppf_MatchmakingEnqueueResult_GetAverageWait(o); MatchesInLastHourCount = CLIB.ppf_MatchmakingEnqueueResult_GetMatchesInLastHourCount(o); MaxExpectedWait = CLIB.ppf_MatchmakingEnqueueResult_GetMaxExpectedWait(o); Pool = CLIB.ppf_MatchmakingEnqueueResult_GetPool(o); RecentMatchPercentage = CLIB.ppf_MatchmakingEnqueueResult_GetRecentMatchPercentage(o); } } /// Matchmaking enqueue result and room info. You will receive this after calling \ref MatchmakingService.CreateAndEnqueueRoom2. public class MatchmakingEnqueueResultAndRoom { /// Matchmaking enqueue result. public readonly MatchmakingEnqueueResult MatchmakingEnqueueResult; /// Matchmaking room info. public readonly Room Room; public MatchmakingEnqueueResultAndRoom(IntPtr o) { MatchmakingEnqueueResult = new MatchmakingEnqueueResult(CLIB.ppf_MatchmakingEnqueueResultAndRoom_GetMatchmakingEnqueueResult(o)); Room = new Room(CLIB.ppf_MatchmakingEnqueueResultAndRoom_GetRoom(o)); } } /// Matchmaking room. public class MatchmakingRoom { /// Room info. public readonly Models.Room Room; /// Currently, always `0`. public readonly uint PingTime; /// Currently, always `false`. public readonly bool HasPingTime; public MatchmakingRoom(IntPtr o) { this.PingTime = CLIB.ppf_MatchmakingRoom_GetPingTime(o); this.Room = new Models.Room(CLIB.ppf_MatchmakingRoom_GetRoom(o)); this.HasPingTime = CLIB.ppf_MatchmakingRoom_HasPingTime(o); } } /** * Each element is \ref MatchmakingRoom */ public class MatchmakingRoomList : MessageArray { /// The total number. public readonly int TotalCount; public MatchmakingRoomList(IntPtr a) { TotalCount = CLIB.ppf_MatchmakingRoomArray_GetTotalCount(a); int count = (int) CLIB.ppf_MatchmakingRoomArray_GetSize(a); this.Capacity = count; for (uint i = 0; i < count; i++) { this.Add(new MatchmakingRoom(CLIB.ppf_MatchmakingRoomArray_GetElement(a, (UIntPtr) i))); } } } /// Matchmaking statistics. Will receive this after calling \ref MatchmakingService.GetStats. public class MatchmakingStats { /// The current user's number of draws. public readonly uint DrawCount; /// The current user's number of losses. public readonly uint LossCount; /// The current user's skill level for the current matchmaking pool. public readonly uint SkillLevel; /// The average of all skill levels for the current matchmaking pool. public readonly double SkillMean; /// The standard deviation of all skill levels for the current matchmaking pool public readonly double SkillStandardDeviation; /// The current user's number of wins. public readonly uint WinCount; public MatchmakingStats(IntPtr o) { DrawCount = CLIB.ppf_MatchmakingStats_GetDrawCount(o); LossCount = CLIB.ppf_MatchmakingStats_GetLossCount(o); SkillLevel = CLIB.ppf_MatchmakingStats_GetSkillLevel(o); SkillMean = CLIB.ppf_MatchmakingStats_GetSkillMean(o); SkillStandardDeviation = CLIB.ppf_MatchmakingStats_GetSkillStandardDeviation(o); WinCount = CLIB.ppf_MatchmakingStats_GetWinCount(o); } } }