/******************************************************************************* Copyright © 2015-2022 PICO Technology Co., Ltd.All rights reserved. NOTICE:All information contained herein is, and remains the property of PICO Technology Co., Ltd. The intellectual and technical concepts contained herein are proprietary to PICO Technology Co., Ltd. and may be covered by patents, patents in process, and are protected by trade secret or copyright law. Dissemination of this information or reproduction of this material is strictly forbidden unless prior written permission is obtained from PICO Technology Co., Ltd. *******************************************************************************/ using System; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Rendering; namespace Unity.XR.OpenXR.Features.PICOSupport { public class CompositeLayerManager : MonoBehaviour { private void OnEnable() { #if UNITY_2019_1_OR_NEWER if (GraphicsSettings.renderPipelineAsset != null) { RenderPipelineManager.beginFrameRendering += BeginRendering; RenderPipelineManager.endFrameRendering += EndRendering; } else { Camera.onPreRender += OnPreRenderCallBack; Camera.onPostRender += OnPostRenderCallBack; } #endif } private void OnDisable() { #if UNITY_2019_1_OR_NEWER if (GraphicsSettings.renderPipelineAsset != null) { RenderPipelineManager.beginFrameRendering -= BeginRendering; RenderPipelineManager.endFrameRendering -= EndRendering; } else { Camera.onPreRender -= OnPreRenderCallBack; Camera.onPostRender -= OnPostRenderCallBack; } #endif } private void Start() { } private void BeginRendering(ScriptableRenderContext arg1, Camera[] arg2) { foreach (Camera cam in arg2) { OnPreRenderCallBack(cam); } } private void EndRendering(ScriptableRenderContext arg1, Camera[] arg2) { foreach (Camera cam in arg2) { OnPostRenderCallBack(cam); } } private void OnPreRenderCallBack(Camera cam) { // There is only one XR main camera in the scene. if (null == Camera.main) return; if (cam == null || cam != Camera.main || cam.stereoActiveEye == Camera.MonoOrStereoscopicEye.Right) return; //CompositeLayers if (null == CompositeLayerFeature.Instances) return; if (CompositeLayerFeature.Instances.Count > 0) { foreach (var overlay in CompositeLayerFeature.Instances) { if (!overlay.isActiveAndEnabled) continue; if (null == overlay.layerTextures) continue; if (!overlay.isClones && overlay.layerTextures[0] == null && overlay.layerTextures[1] == null) continue; if (overlay.overlayTransform != null && !overlay.overlayTransform.gameObject.activeSelf) continue; overlay.CreateTexture(); } } } private void OnPostRenderCallBack(Camera cam) { // There is only one XR main camera in the scene. if (null == Camera.main) return; if (cam == null || cam != Camera.main || cam.stereoActiveEye == Camera.MonoOrStereoscopicEye.Right) return; if (null == CompositeLayerFeature.Instances) return; if (CompositeLayerFeature.Instances.Count > 0) { CompositeLayerFeature.Instances.Sort(); foreach (var compositeLayer in CompositeLayerFeature.Instances) { if (null == compositeLayer) continue; compositeLayer.UpdateCoords(); if (!compositeLayer.isActiveAndEnabled) continue; if (null == compositeLayer.layerTextures) continue; if (!compositeLayer.isClones && compositeLayer.layerTextures[0] == null && compositeLayer.layerTextures[1] == null) continue; if (compositeLayer.overlayTransform != null && null == compositeLayer.overlayTransform.gameObject) continue; if (compositeLayer.overlayTransform != null && !compositeLayer.overlayTransform.gameObject.activeSelf) continue; Vector4 colorScale = compositeLayer.GetLayerColorScale(); Vector4 colorBias = compositeLayer.GetLayerColorOffset(); bool isHeadLocked = compositeLayer.overlayTransform != null && compositeLayer.overlayTransform.parent == transform; if (!compositeLayer.CopyRT()) continue; if (null == compositeLayer.cameraRotations || null == compositeLayer.modelScales || null == compositeLayer.modelTranslations) continue; PxrLayerHeader2 header = new PxrLayerHeader2(); PxrPosef poseLeft = new PxrPosef(); PxrPosef poseRight = new PxrPosef(); header.layerId = compositeLayer.overlayIndex; header.colorScaleX = colorScale.x; header.colorScaleY = colorScale.y; header.colorScaleZ = colorScale.z; header.colorScaleW = colorScale.w; header.colorBiasX = colorBias.x; header.colorBiasY = colorBias.y; header.colorBiasZ = colorBias.z; header.colorBiasW = colorBias.w; header.compositionDepth = compositeLayer.layerDepth; header.headPose.orientation.x = compositeLayer.cameraRotations[0].x; header.headPose.orientation.y = compositeLayer.cameraRotations[0].y; header.headPose.orientation.z = -compositeLayer.cameraRotations[0].z; header.headPose.orientation.w = -compositeLayer.cameraRotations[0].w; header.headPose.position.x = (compositeLayer.cameraTranslations[0].x + compositeLayer.cameraTranslations[1].x) / 2; header.headPose.position.y = (compositeLayer.cameraTranslations[0].y + compositeLayer.cameraTranslations[1].y) / 2; header.headPose.position.z = -(compositeLayer.cameraTranslations[0].z + compositeLayer.cameraTranslations[1].z) / 2; header.layerShape = compositeLayer.overlayShape; header.useLayerBlend = (UInt32)(compositeLayer.useLayerBlend ? 1 : 0); header.layerBlend.srcColor = compositeLayer.srcColor; header.layerBlend.dstColor = compositeLayer.dstColor; header.layerBlend.srcAlpha = compositeLayer.srcAlpha; header.layerBlend.dstAlpha = compositeLayer.dstAlpha; header.useImageRect = (UInt32)(compositeLayer.useImageRect ? 1 : 0); header.imageRectLeft = compositeLayer.getPxrRectiLeft(true); header.imageRectRight = compositeLayer.getPxrRectiLeft(false); if (isHeadLocked) { poseLeft.orientation.x = compositeLayer.overlayTransform.localRotation.x; poseLeft.orientation.y = compositeLayer.overlayTransform.localRotation.y; poseLeft.orientation.z = -compositeLayer.overlayTransform.localRotation.z; poseLeft.orientation.w = -compositeLayer.overlayTransform.localRotation.w; poseLeft.position.x = compositeLayer.overlayTransform.localPosition.x; poseLeft.position.y = compositeLayer.overlayTransform.localPosition.y; poseLeft.position.z = -compositeLayer.overlayTransform.localPosition.z; poseRight.orientation.x = compositeLayer.overlayTransform.localRotation.x; poseRight.orientation.y = compositeLayer.overlayTransform.localRotation.y; poseRight.orientation.z = -compositeLayer.overlayTransform.localRotation.z; poseRight.orientation.w = -compositeLayer.overlayTransform.localRotation.w; poseRight.position.x = compositeLayer.overlayTransform.localPosition.x; poseRight.position.y = compositeLayer.overlayTransform.localPosition.y; poseRight.position.z = -compositeLayer.overlayTransform.localPosition.z; header.layerFlags = (UInt32)( PxrLayerSubmitFlags.PxrLayerFlagLayerPoseNotInTrackingSpace | PxrLayerSubmitFlags.PxrLayerFlagHeadLocked); } else { Quaternion quaternion = new Quaternion(compositeLayer.modelRotations[0].x, compositeLayer.modelRotations[0].y, compositeLayer.modelRotations[0].z, compositeLayer.modelRotations[0].w); Vector3 cameraPos = Vector3.zero; Quaternion cameraRot = Quaternion.identity; Transform origin = null; bool ret = PICOManager.Instance.GetOrigin(ref cameraPos, ref cameraRot, ref origin); if (!ret) { PLog.e(" GetOrigin ret false!"); return; } Quaternion lQuaternion = new Quaternion(-cameraRot.x, -cameraRot.y, -cameraRot.z, cameraRot.w); Vector3 pos = new Vector3(compositeLayer.modelTranslations[0].x - cameraPos.x, compositeLayer.modelTranslations[0].y - PICOManager.Instance.getCameraYOffset() + PICOManager.Instance.GetOriginY() - cameraPos.y, compositeLayer.modelTranslations[0].z - cameraPos.z); quaternion *= lQuaternion; origin.rotation *= lQuaternion; pos = origin.TransformPoint(pos); // Quaternion.l poseLeft.position.x = pos.x; poseLeft.position.y = pos.y; poseLeft.position.z = -pos.z; poseLeft.orientation.x = -quaternion.x; poseLeft.orientation.y = -quaternion.y; poseLeft.orientation.z = quaternion.z; poseLeft.orientation.w = quaternion.w; poseRight.position.x = pos.x; poseRight.position.y = pos.y; poseRight.position.z = -pos.z; poseRight.orientation.x = -quaternion.x; poseRight.orientation.y = -quaternion.y; poseRight.orientation.z = quaternion.z; poseRight.orientation.w = quaternion.w; header.layerFlags = (UInt32)( PxrLayerSubmitFlags.PxrLayerFlagUseExternalHeadPose | PxrLayerSubmitFlags.PxrLayerFlagLayerPoseNotInTrackingSpace); } if (compositeLayer.overlayShape == CompositeLayerFeature.OverlayShape.Quad) { PxrLayerQuad layerSubmit2 = new PxrLayerQuad(); layerSubmit2.header = header; layerSubmit2.poseLeft = poseLeft; layerSubmit2.poseRight = poseRight; layerSubmit2.sizeLeft.x = compositeLayer.modelScales[0].x; layerSubmit2.sizeLeft.y = compositeLayer.modelScales[0].y; layerSubmit2.sizeRight.x = compositeLayer.modelScales[0].x; layerSubmit2.sizeRight.y = compositeLayer.modelScales[0].y; if (compositeLayer.useImageRect) { layerSubmit2.poseLeft.position.x += compositeLayer.modelScales[0].x * (-0.5f + compositeLayer.dstRectLeft.x + 0.5f * Mathf.Min(compositeLayer.dstRectLeft.width, 1 - compositeLayer.dstRectLeft.x)); layerSubmit2.poseLeft.position.y += compositeLayer.modelScales[0].y * (-0.5f + compositeLayer.dstRectLeft.y + 0.5f * Mathf.Min(compositeLayer.dstRectLeft.height, 1 - compositeLayer.dstRectLeft.y)); layerSubmit2.poseRight.position.x += compositeLayer.modelScales[0].x * (-0.5f + compositeLayer.dstRectRight.x + 0.5f * Mathf.Min(compositeLayer.dstRectRight.width, 1 - compositeLayer.dstRectRight.x)); layerSubmit2.poseRight.position.y += compositeLayer.modelScales[0].y * (-0.5f + compositeLayer.dstRectRight.y + 0.5f * Mathf.Min(compositeLayer.dstRectRight.height, 1 - compositeLayer.dstRectRight.y)); layerSubmit2.sizeLeft.x = compositeLayer.modelScales[0].x * Mathf.Min(compositeLayer.dstRectLeft.width, 1 - compositeLayer.dstRectLeft.x); layerSubmit2.sizeLeft.y = compositeLayer.modelScales[0].y * Mathf.Min(compositeLayer.dstRectLeft.height, 1 - compositeLayer.dstRectLeft.y); layerSubmit2.sizeRight.x = compositeLayer.modelScales[0].x * Mathf.Min(compositeLayer.dstRectRight.width, 1 - compositeLayer.dstRectRight.x); layerSubmit2.sizeRight.y = compositeLayer.modelScales[0].y * Mathf.Min(compositeLayer.dstRectRight.height, 1 - compositeLayer.dstRectRight.y); } if (compositeLayer.layerSubmitPtr != IntPtr.Zero) { Marshal.FreeHGlobal(compositeLayer.layerSubmitPtr); compositeLayer.layerSubmitPtr = IntPtr.Zero; } compositeLayer.layerSubmitPtr = Marshal.AllocHGlobal(Marshal.SizeOf(layerSubmit2)); Marshal.StructureToPtr(layerSubmit2, compositeLayer.layerSubmitPtr, false); OpenXRExtensions.SubmitLayerQuad(compositeLayer.layerSubmitPtr); } else if (compositeLayer.overlayShape == CompositeLayerFeature.OverlayShape.Cylinder) { PxrLayerCylinder layerSubmit2 = new PxrLayerCylinder(); layerSubmit2.header = header; layerSubmit2.poseLeft = poseLeft; layerSubmit2.poseRight = poseRight; if (compositeLayer.modelScales[0].z != 0) { layerSubmit2.centralAngleLeft = compositeLayer.modelScales[0].x / compositeLayer.modelScales[0].z; layerSubmit2.centralAngleRight = compositeLayer.modelScales[0].x / compositeLayer.modelScales[0].z; } else { PLog.e("Cylinder modelScales scale.z is 0!"); } layerSubmit2.heightLeft = compositeLayer.modelScales[0].y; layerSubmit2.heightRight = compositeLayer.modelScales[0].y; layerSubmit2.radiusLeft = compositeLayer.modelScales[0].z; layerSubmit2.radiusRight = compositeLayer.modelScales[0].z; if (compositeLayer.layerSubmitPtr != IntPtr.Zero) { Marshal.FreeHGlobal(compositeLayer.layerSubmitPtr); compositeLayer.layerSubmitPtr = IntPtr.Zero; } compositeLayer.layerSubmitPtr = Marshal.AllocHGlobal(Marshal.SizeOf(layerSubmit2)); Marshal.StructureToPtr(layerSubmit2, compositeLayer.layerSubmitPtr, false); OpenXRExtensions.SubmitLayerCylinder(compositeLayer.layerSubmitPtr); } else if (compositeLayer.overlayShape == CompositeLayerFeature.OverlayShape.Equirect) { PxrLayerEquirect layerSubmit2 = new PxrLayerEquirect(); layerSubmit2.header = header; layerSubmit2.poseLeft = poseLeft; layerSubmit2.poseRight = poseRight; layerSubmit2.radiusLeft = compositeLayer.radius; layerSubmit2.radiusRight = compositeLayer.radius; layerSubmit2.centralHorizontalAngleLeft = compositeLayer.dstRectLeft.width * 2 * Mathf.PI; layerSubmit2.centralHorizontalAngleRight = compositeLayer.dstRectRight.width * 2 * Mathf.PI; layerSubmit2.upperVerticalAngleLeft = (compositeLayer.dstRectLeft.height + compositeLayer.dstRectLeft.y - 0.5f) * Mathf.PI; layerSubmit2.upperVerticalAngleRight = (compositeLayer.dstRectRight.height + compositeLayer.dstRectRight.y - 0.5f) * Mathf.PI; layerSubmit2.lowerVerticalAngleLeft = (compositeLayer.dstRectLeft.y - 0.5f) * Mathf.PI; layerSubmit2.lowerVerticalAngleRight = (compositeLayer.dstRectRight.y - 0.5f) * Mathf.PI; if (compositeLayer.layerSubmitPtr != IntPtr.Zero) { Marshal.FreeHGlobal(compositeLayer.layerSubmitPtr); compositeLayer.layerSubmitPtr = IntPtr.Zero; } compositeLayer.layerSubmitPtr = Marshal.AllocHGlobal(Marshal.SizeOf(layerSubmit2)); Marshal.StructureToPtr(layerSubmit2, compositeLayer.layerSubmitPtr, false); OpenXRExtensions.SubmitLayerEquirect(compositeLayer.layerSubmitPtr); } else if (compositeLayer.overlayShape == CompositeLayerFeature.OverlayShape.Cubemap) { PxrLayerCube layerSubmit2 = new PxrLayerCube(); layerSubmit2.header = header; layerSubmit2.poseLeft = poseLeft; layerSubmit2.poseRight = poseRight; if (compositeLayer.layerSubmitPtr != IntPtr.Zero) { Marshal.FreeHGlobal(compositeLayer.layerSubmitPtr); compositeLayer.layerSubmitPtr = IntPtr.Zero; } compositeLayer.layerSubmitPtr = Marshal.AllocHGlobal(Marshal.SizeOf(layerSubmit2)); Marshal.StructureToPtr(layerSubmit2, compositeLayer.layerSubmitPtr, false); OpenXRExtensions.SubmitLayerCube(compositeLayer.layerSubmitPtr); } } } } } }