/******************************************************************************* Copyright © 2015-2022 PICO Technology Co., Ltd.All rights reserved. NOTICE:All information contained herein is, and remains the property of PICO Technology Co., Ltd. The intellectual and technical concepts contained herein are proprietary to PICO Technology Co., Ltd. and may be covered by patents, patents in process, and are protected by trade secret or copyright law. Dissemination of this information or reproduction of this material is strictly forbidden unless prior written permission is obtained from PICO Technology Co., Ltd. *******************************************************************************/ using UnityEditor; namespace Pico.Platform.Editor { /// /// Unity Setting Getter and Setter /// public class Gs { public static string productName { get { return PlayerSettings.productName; } set { PlayerSettings.productName = value; } } public static string packageName { get { return PlayerSettings.GetApplicationIdentifier(EditorUserBuildSettings.selectedBuildTargetGroup); } set { PlayerSettings.SetApplicationIdentifier(EditorUserBuildSettings.selectedBuildTargetGroup, value); } } public static BuildTargetGroup buildTargetGroup { get { return EditorUserBuildSettings.selectedBuildTargetGroup; } set { EditorUserBuildSettings.selectedBuildTargetGroup = value; if (value == BuildTargetGroup.Android) { EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.Android, BuildTarget.Android); } } } public static BuildTarget buildTarget { get { return EditorUserBuildSettings.activeBuildTarget; } } public static BuildTarget selectedStandaloneTarget { get { return EditorUserBuildSettings.selectedStandaloneTarget; } set { EditorUserBuildSettings.selectedStandaloneTarget = value; EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.Standalone, value); } } public static AndroidSdkVersions minimumApiLevel { get { return PlayerSettings.Android.minSdkVersion; } set { PlayerSettings.Android.minSdkVersion = value; } } public static AndroidSdkVersions targetSdkVersion { get { return PlayerSettings.Android.targetSdkVersion; } set { PlayerSettings.Android.targetSdkVersion = value; } } public static string bundleVersion { get { return PlayerSettings.bundleVersion; } set { PlayerSettings.bundleVersion = value; } } public static int bundleVersionCode { get { return PlayerSettings.Android.bundleVersionCode; } set { PlayerSettings.Android.bundleVersionCode = value; } } public static string keystoreName { get { return PlayerSettings.Android.keystoreName; } set { PlayerSettings.Android.keystoreName = value; } } public static string keystorePass { get { return PlayerSettings.Android.keystorePass; } set { PlayerSettings.Android.keystorePass = value; } } public static string keyaliasName { get { return PlayerSettings.Android.keyaliasName; } set { PlayerSettings.Android.keyaliasName = value; } } public static string keyaliasPass { get { return PlayerSettings.Android.keyaliasPass; } set { PlayerSettings.Android.keyaliasPass = value; } } public static bool useCustomKeystore { get { return PlayerSettings.Android.useCustomKeystore; } set { PlayerSettings.Android.useCustomKeystore = value; } } public static ScriptingImplementation scriptBackend { get { return PlayerSettings.GetScriptingBackend(EditorUserBuildSettings.selectedBuildTargetGroup); } set { PlayerSettings.SetScriptingBackend(EditorUserBuildSettings.selectedBuildTargetGroup, value); if (value == ScriptingImplementation.Mono2x) { //mono only support armv7 targetArchitectures = AndroidArchitecture.ARMv7; } else if (value == ScriptingImplementation.IL2CPP) { //il2cpp use a reasonable default value if (targetArchitectures != AndroidArchitecture.ARMv7 && targetArchitectures != AndroidArchitecture.ARM64) { targetArchitectures = AndroidArchitecture.ARM64; } } } } public static AndroidArchitecture targetArchitectures { get { return PlayerSettings.Android.targetArchitectures; } set { PlayerSettings.Android.targetArchitectures = value; } } public static AndroidBuildType androidBuildType { get { return EditorUserBuildSettings.androidBuildType; } set { EditorUserBuildSettings.androidBuildType = value; } } public static UIOrientation UIOrientation { get { return PlayerSettings.defaultInterfaceOrientation; } set { PlayerSettings.defaultInterfaceOrientation = value; } } } }