using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class HitDetectorScript : MonoBehaviour { private void OnTriggerEnter(Collider other) { //Debug.Log(other.gameObject.name); if (other.gameObject.CompareTag("Car")) { Debug.Log("Player was hitted car"); SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().name); } } //private void OnCollisionEnter(Collision collision) //{ // Debug.Log(collision.gameObject.name); //} //private void OnControllerColliderHit(ControllerColliderHit hit) //{ // Debug.Log(hit.gameObject.name); // if (hit.gameObject.CompareTag("Car")) // { // Debug.Log("Car hitted"); // } //} }