using System.Collections; using System.Collections.Generic; using System.Runtime.CompilerServices; using UnityEngine; using UnityEngine.UIElements; public class SpawnTileScript : MonoBehaviour { [SerializeField] private List _Tiles = new List(); [SerializeField] private GameObject _CurrentTile; private bool _Instantiated = false; private void Start() { } //private void OnTriggerEnter(Collider other) //{ // if (other.gameObject.tag == "Player") // { // if (_Instantiated) // { // GenerateTile(_Tiles[0]); // } // } //} public void GenerateTile(GameObject tile, Vector3 pos, Quaternion rot) { //Instantiate(tile, new Vector3(_CurrentTile.transform.position.x, _CurrentTile.transform.position.y, _CurrentTile.transform.position.z+20), _CurrentTile.transform.rotation); Instantiate(tile, pos, rot); } }