using UnityEngine; using UnityEngine.Events; public class CarBipScript : MonoBehaviour { [HideInInspector] public UnityEvent PlayerEntered = new UnityEvent(); [HideInInspector] public UnityEvent PlayerExited = new UnityEvent(); private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Player") { Debug.Log("Player Enter"); HitDetectorScript hit = other.GetComponent(); PlayerEntered.Invoke(hit); } } private void OnTriggerExit(Collider other) { if (other.gameObject.tag == "Player") { Debug.Log("Player Exit"); HitDetectorScript hit = other.GetComponent(); PlayerExited.Invoke(hit); } } }