using System.Collections; using System.Collections.Generic; using UnityEngine; public class MoveWithTileScript : MonoBehaviour { private TileManagerScript _TileManagerScript; private void Awake() { _TileManagerScript = GameObject.FindGameObjectWithTag("Tile Manager").GetComponent(); if (_TileManagerScript != null) { _TileManagerScript.MoveWithTile = this; } } public void UpdatePos() { Vector3 newVector = new Vector3(gameObject.transform.position.x, gameObject.transform.position.y, gameObject.transform.position.z + _TileManagerScript.DistanceTiles); gameObject.transform.position = newVector; } }