using TMPro; using UnityEngine; using UnityEngine.SceneManagement; public class MenuScript : MonoBehaviour { [SerializeField] private int _BestScore; [SerializeField] private TextMeshProUGUI _TextScore; private void OnEnable() { _BestScore = PlayerPrefs.GetInt("Best score"); _TextScore.text = "Лучший счёт - " + _BestScore; } // Start is called before the first frame update public void RestartGame() { SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().name); } public void ExitGame() { Application.Quit(); } }