using TMPro;
using UnityEngine;
///
/// менеджер очков и всего, что с этим связанно
///
public class ScoreManagerScript : MonoBehaviour
{
// to do
// добавить коментарии ко всему
private TileManagerScript _TileManagerScript;
[SerializeField]
private Transform _PlayerTransform;
[SerializeField]
private float _Distance = 0f;
private int _CurrentScore = 0;
public int CurrentScore
{
get { return _CurrentScore; }
}
[SerializeField]
private TextMeshPro _ScoreText;
private void Awake()
{
_TileManagerScript = GameObject.FindGameObjectWithTag("Tile Manager").GetComponent();
if (_TileManagerScript != null)
{
_TileManagerScript.scoreManager = this;
}
}
private void Update()
{
UpdatePos();
}
public void Increase()
{
_CurrentScore += 1;
UppdateScore(_ScoreText);
}
private void UppdateScore(TextMeshPro text)
{
text.text = $"Счёт - {_CurrentScore}";
}
//public void UpdatePos()
//{
// Vector3 newVector = new Vector3(_ScoreText.gameObject.transform.position.x, _ScoreText.gameObject.transform.position.y, _ScoreText.gameObject.transform.position.z + _TileManagerScript.DistanceTiles);
// _ScoreText.gameObject.transform.position = newVector;
//}
public void UpdatePos()
{
Vector3 newVector = new Vector3(_ScoreText.gameObject.transform.position.x, _ScoreText.gameObject.transform.position.y, _PlayerTransform.position.z + _Distance);
_ScoreText.gameObject.transform.position = newVector;
}
}