using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// Скрипт для анимации машины /// public class CarController : MonoBehaviour { /// /// to do /// [SerializeField] private List _Wheels = new List(); [SerializeField] private int _Speed; public int Speed { get => _Speed; set => _Speed = value; } private void FixedUpdate() { foreach (var wheel in _Wheels) { wheel.transform.Rotate(Vector3.right * _Speed); } } }