using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// Скрипт для анимации машины
///
public class CarControllerScript : MonoBehaviour
{
///
/// to do
///
[SerializeField]
private List _Wheels = new List();
[SerializeField]
private int _Speed;
private void FixedUpdate()
{
foreach (var wheel in _Wheels)
{
wheel.transform.Rotate(Vector3.right * _Speed);
}
}
}