using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; public class AnimateHandOnInputScript : MonoBehaviour { public InputActionProperty PinchAnimationAction; public InputActionProperty GripAnimationAction; public Animator HandAnimator; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { float tiggerValue = PinchAnimationAction.action.ReadValue(); HandAnimator.SetFloat("Trigger", tiggerValue); float gripValue = GripAnimationAction.action.ReadValue(); HandAnimator.SetFloat("Grip", gripValue); } }