using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; public class PlayerJumpScript : MonoBehaviour { [SerializeField] private InputActionProperty _JumpButton; [SerializeField] private float _JumpHeight = 0f; [SerializeField] private CharacterController _CharacterController; [SerializeField] private LayerMask _GroundLayers; //private bool IsGrounded() //{ // //return Physics.CheckSphere(transform) //} }