using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; public class AnimationHandOnInout : MonoBehaviour { public InputActionProperty pinchAnimationAction; public InputActionProperty gripAnimationAction; public Animator handAnimator; void Start() { } void Update() { float triggerValue = pinchAnimationAction.action.ReadValue(); handAnimator.SetFloat("Trigger", triggerValue); float gripValue = gripAnimationAction.action.ReadValue(); handAnimator.SetFloat("Grip", gripValue); } }