338 lines
19 KiB
C#
338 lines
19 KiB
C#
/*******************************************************************************
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Copyright © 2015-2022 PICO Technology Co., Ltd.All rights reserved.
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NOTICE:All information contained herein is, and remains the property of
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PICO Technology Co., Ltd. The intellectual and technical concepts
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contained herein are proprietary to PICO Technology Co., Ltd. and may be
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covered by patents, patents in process, and are protected by trade secret or
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copyright law. Dissemination of this information or reproduction of this
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material is strictly forbidden unless prior written permission is obtained from
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PICO Technology Co., Ltd.
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*******************************************************************************/
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using System;
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using System.Runtime.InteropServices;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace Unity.XR.OpenXR.Features.PICOSupport
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{
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public class CompositeLayerManager : MonoBehaviour
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{
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private void OnEnable()
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{
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#if UNITY_2019_1_OR_NEWER
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if (GraphicsSettings.renderPipelineAsset != null)
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{
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RenderPipelineManager.beginFrameRendering += BeginRendering;
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RenderPipelineManager.endFrameRendering += EndRendering;
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}
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else
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{
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Camera.onPreRender += OnPreRenderCallBack;
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Camera.onPostRender += OnPostRenderCallBack;
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}
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#endif
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}
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private void OnDisable()
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{
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#if UNITY_2019_1_OR_NEWER
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if (GraphicsSettings.renderPipelineAsset != null)
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{
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RenderPipelineManager.beginFrameRendering -= BeginRendering;
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RenderPipelineManager.endFrameRendering -= EndRendering;
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}
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else
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{
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Camera.onPreRender -= OnPreRenderCallBack;
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Camera.onPostRender -= OnPostRenderCallBack;
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}
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#endif
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}
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private void Start()
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{
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}
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private void BeginRendering(ScriptableRenderContext arg1, Camera[] arg2)
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{
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foreach (Camera cam in arg2)
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{
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OnPreRenderCallBack(cam);
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}
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}
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private void EndRendering(ScriptableRenderContext arg1, Camera[] arg2)
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{
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foreach (Camera cam in arg2)
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{
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OnPostRenderCallBack(cam);
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}
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}
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private void OnPreRenderCallBack(Camera cam)
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{
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// There is only one XR main camera in the scene.
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if (null == Camera.main) return;
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if (cam == null || cam != Camera.main || cam.stereoActiveEye == Camera.MonoOrStereoscopicEye.Right) return;
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//CompositeLayers
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if (null == CompositeLayerFeature.Instances) return;
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if (CompositeLayerFeature.Instances.Count > 0)
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{
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foreach (var overlay in CompositeLayerFeature.Instances)
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{
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if (!overlay.isActiveAndEnabled) continue;
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if (null == overlay.layerTextures) continue;
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if (!overlay.isClones && overlay.layerTextures[0] == null && overlay.layerTextures[1] == null) continue;
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if (overlay.overlayTransform != null && !overlay.overlayTransform.gameObject.activeSelf) continue;
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overlay.CreateTexture();
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}
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}
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}
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private void OnPostRenderCallBack(Camera cam)
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{
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// There is only one XR main camera in the scene.
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if (null == Camera.main) return;
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if (cam == null || cam != Camera.main || cam.stereoActiveEye == Camera.MonoOrStereoscopicEye.Right) return;
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if (null == CompositeLayerFeature.Instances) return;
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if (CompositeLayerFeature.Instances.Count > 0)
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{
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CompositeLayerFeature.Instances.Sort();
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foreach (var compositeLayer in CompositeLayerFeature.Instances)
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{
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if (null == compositeLayer) continue;
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compositeLayer.UpdateCoords();
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if (!compositeLayer.isActiveAndEnabled) continue;
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if (null == compositeLayer.layerTextures) continue;
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if (!compositeLayer.isClones && compositeLayer.layerTextures[0] == null && compositeLayer.layerTextures[1] == null) continue;
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if (compositeLayer.overlayTransform != null && null == compositeLayer.overlayTransform.gameObject) continue;
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if (compositeLayer.overlayTransform != null && !compositeLayer.overlayTransform.gameObject.activeSelf) continue;
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Vector4 colorScale = compositeLayer.GetLayerColorScale();
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Vector4 colorBias = compositeLayer.GetLayerColorOffset();
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bool isHeadLocked = compositeLayer.overlayTransform != null && compositeLayer.overlayTransform.parent == transform;
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if (!compositeLayer.CopyRT()) continue;
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if (null == compositeLayer.cameraRotations || null == compositeLayer.modelScales || null == compositeLayer.modelTranslations) continue;
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PxrLayerHeader2 header = new PxrLayerHeader2();
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PxrPosef poseLeft = new PxrPosef();
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PxrPosef poseRight = new PxrPosef();
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header.layerId = compositeLayer.overlayIndex;
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header.colorScaleX = colorScale.x;
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header.colorScaleY = colorScale.y;
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header.colorScaleZ = colorScale.z;
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header.colorScaleW = colorScale.w;
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header.colorBiasX = colorBias.x;
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header.colorBiasY = colorBias.y;
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header.colorBiasZ = colorBias.z;
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header.colorBiasW = colorBias.w;
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header.compositionDepth = compositeLayer.layerDepth;
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header.headPose.orientation.x = compositeLayer.cameraRotations[0].x;
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header.headPose.orientation.y = compositeLayer.cameraRotations[0].y;
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header.headPose.orientation.z = -compositeLayer.cameraRotations[0].z;
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header.headPose.orientation.w = -compositeLayer.cameraRotations[0].w;
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header.headPose.position.x = (compositeLayer.cameraTranslations[0].x + compositeLayer.cameraTranslations[1].x) / 2;
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header.headPose.position.y = (compositeLayer.cameraTranslations[0].y + compositeLayer.cameraTranslations[1].y) / 2;
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header.headPose.position.z = -(compositeLayer.cameraTranslations[0].z + compositeLayer.cameraTranslations[1].z) / 2;
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header.layerShape = compositeLayer.overlayShape;
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header.useLayerBlend = (UInt32)(compositeLayer.useLayerBlend ? 1 : 0);
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header.layerBlend.srcColor = compositeLayer.srcColor;
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header.layerBlend.dstColor = compositeLayer.dstColor;
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header.layerBlend.srcAlpha = compositeLayer.srcAlpha;
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header.layerBlend.dstAlpha = compositeLayer.dstAlpha;
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header.useImageRect = (UInt32)(compositeLayer.useImageRect ? 1 : 0);
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header.imageRectLeft = compositeLayer.getPxrRectiLeft(true);
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header.imageRectRight = compositeLayer.getPxrRectiLeft(false);
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if (isHeadLocked)
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{
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poseLeft.orientation.x = compositeLayer.overlayTransform.localRotation.x;
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poseLeft.orientation.y = compositeLayer.overlayTransform.localRotation.y;
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poseLeft.orientation.z = -compositeLayer.overlayTransform.localRotation.z;
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poseLeft.orientation.w = -compositeLayer.overlayTransform.localRotation.w;
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poseLeft.position.x = compositeLayer.overlayTransform.localPosition.x;
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poseLeft.position.y = compositeLayer.overlayTransform.localPosition.y;
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poseLeft.position.z = -compositeLayer.overlayTransform.localPosition.z;
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poseRight.orientation.x = compositeLayer.overlayTransform.localRotation.x;
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poseRight.orientation.y = compositeLayer.overlayTransform.localRotation.y;
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poseRight.orientation.z = -compositeLayer.overlayTransform.localRotation.z;
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poseRight.orientation.w = -compositeLayer.overlayTransform.localRotation.w;
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poseRight.position.x = compositeLayer.overlayTransform.localPosition.x;
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poseRight.position.y = compositeLayer.overlayTransform.localPosition.y;
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poseRight.position.z = -compositeLayer.overlayTransform.localPosition.z;
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header.layerFlags = (UInt32)(
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PxrLayerSubmitFlags.PxrLayerFlagLayerPoseNotInTrackingSpace |
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PxrLayerSubmitFlags.PxrLayerFlagHeadLocked);
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}
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else
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{
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Quaternion quaternion = new Quaternion(compositeLayer.modelRotations[0].x,
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compositeLayer.modelRotations[0].y, compositeLayer.modelRotations[0].z,
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compositeLayer.modelRotations[0].w);
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Vector3 cameraPos = Vector3.zero;
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Quaternion cameraRot = Quaternion.identity;
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Transform origin = null;
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bool ret = PICOManager.Instance.GetOrigin(ref cameraPos, ref cameraRot, ref origin);
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if (!ret)
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{
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PLog.e(" GetOrigin ret false!");
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return;
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}
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Quaternion lQuaternion = new Quaternion(-cameraRot.x, -cameraRot.y, -cameraRot.z, cameraRot.w);
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Vector3 pos = new Vector3(compositeLayer.modelTranslations[0].x - cameraPos.x,
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compositeLayer.modelTranslations[0].y - PICOManager.Instance.getCameraYOffset() +
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PICOManager.Instance.GetOriginY() - cameraPos.y, compositeLayer.modelTranslations[0].z - cameraPos.z);
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quaternion *= lQuaternion;
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origin.rotation *= lQuaternion;
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pos = origin.TransformPoint(pos);
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// Quaternion.l
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poseLeft.position.x = pos.x;
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poseLeft.position.y = pos.y;
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poseLeft.position.z = -pos.z;
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poseLeft.orientation.x = -quaternion.x;
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poseLeft.orientation.y = -quaternion.y;
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poseLeft.orientation.z = quaternion.z;
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poseLeft.orientation.w = quaternion.w;
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poseRight.position.x = pos.x;
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poseRight.position.y = pos.y;
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poseRight.position.z = -pos.z;
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poseRight.orientation.x = -quaternion.x;
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poseRight.orientation.y = -quaternion.y;
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poseRight.orientation.z = quaternion.z;
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poseRight.orientation.w = quaternion.w;
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header.layerFlags = (UInt32)(
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PxrLayerSubmitFlags.PxrLayerFlagUseExternalHeadPose |
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PxrLayerSubmitFlags.PxrLayerFlagLayerPoseNotInTrackingSpace);
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}
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if (compositeLayer.overlayShape == CompositeLayerFeature.OverlayShape.Quad)
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{
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PxrLayerQuad layerSubmit2 = new PxrLayerQuad();
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layerSubmit2.header = header;
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layerSubmit2.poseLeft = poseLeft;
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layerSubmit2.poseRight = poseRight;
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layerSubmit2.sizeLeft.x = compositeLayer.modelScales[0].x;
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layerSubmit2.sizeLeft.y = compositeLayer.modelScales[0].y;
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layerSubmit2.sizeRight.x = compositeLayer.modelScales[0].x;
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layerSubmit2.sizeRight.y = compositeLayer.modelScales[0].y;
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if (compositeLayer.useImageRect)
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{
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layerSubmit2.poseLeft.position.x += compositeLayer.modelScales[0].x * (-0.5f + compositeLayer.dstRectLeft.x + 0.5f * Mathf.Min(compositeLayer.dstRectLeft.width, 1 - compositeLayer.dstRectLeft.x));
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layerSubmit2.poseLeft.position.y += compositeLayer.modelScales[0].y * (-0.5f + compositeLayer.dstRectLeft.y + 0.5f * Mathf.Min(compositeLayer.dstRectLeft.height, 1 - compositeLayer.dstRectLeft.y));
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layerSubmit2.poseRight.position.x += compositeLayer.modelScales[0].x * (-0.5f + compositeLayer.dstRectRight.x + 0.5f * Mathf.Min(compositeLayer.dstRectRight.width, 1 - compositeLayer.dstRectRight.x));
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layerSubmit2.poseRight.position.y += compositeLayer.modelScales[0].y * (-0.5f + compositeLayer.dstRectRight.y + 0.5f * Mathf.Min(compositeLayer.dstRectRight.height, 1 - compositeLayer.dstRectRight.y));
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layerSubmit2.sizeLeft.x = compositeLayer.modelScales[0].x * Mathf.Min(compositeLayer.dstRectLeft.width, 1 - compositeLayer.dstRectLeft.x);
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layerSubmit2.sizeLeft.y = compositeLayer.modelScales[0].y * Mathf.Min(compositeLayer.dstRectLeft.height, 1 - compositeLayer.dstRectLeft.y);
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layerSubmit2.sizeRight.x = compositeLayer.modelScales[0].x * Mathf.Min(compositeLayer.dstRectRight.width, 1 - compositeLayer.dstRectRight.x);
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layerSubmit2.sizeRight.y = compositeLayer.modelScales[0].y * Mathf.Min(compositeLayer.dstRectRight.height, 1 - compositeLayer.dstRectRight.y);
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}
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if (compositeLayer.layerSubmitPtr != IntPtr.Zero)
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{
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Marshal.FreeHGlobal(compositeLayer.layerSubmitPtr);
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compositeLayer.layerSubmitPtr = IntPtr.Zero;
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}
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compositeLayer.layerSubmitPtr = Marshal.AllocHGlobal(Marshal.SizeOf(layerSubmit2));
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Marshal.StructureToPtr(layerSubmit2, compositeLayer.layerSubmitPtr, false);
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OpenXRExtensions.SubmitLayerQuad(compositeLayer.layerSubmitPtr);
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}
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else if (compositeLayer.overlayShape == CompositeLayerFeature.OverlayShape.Cylinder)
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{
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PxrLayerCylinder layerSubmit2 = new PxrLayerCylinder();
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layerSubmit2.header = header;
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layerSubmit2.poseLeft = poseLeft;
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layerSubmit2.poseRight = poseRight;
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if (compositeLayer.modelScales[0].z != 0)
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{
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layerSubmit2.centralAngleLeft = compositeLayer.modelScales[0].x / compositeLayer.modelScales[0].z;
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layerSubmit2.centralAngleRight = compositeLayer.modelScales[0].x / compositeLayer.modelScales[0].z;
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}
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else
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{
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PLog.e("Cylinder modelScales scale.z is 0!");
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}
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layerSubmit2.heightLeft = compositeLayer.modelScales[0].y;
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layerSubmit2.heightRight = compositeLayer.modelScales[0].y;
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layerSubmit2.radiusLeft = compositeLayer.modelScales[0].z;
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layerSubmit2.radiusRight = compositeLayer.modelScales[0].z;
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if (compositeLayer.layerSubmitPtr != IntPtr.Zero)
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{
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Marshal.FreeHGlobal(compositeLayer.layerSubmitPtr);
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compositeLayer.layerSubmitPtr = IntPtr.Zero;
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}
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compositeLayer.layerSubmitPtr = Marshal.AllocHGlobal(Marshal.SizeOf(layerSubmit2));
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Marshal.StructureToPtr(layerSubmit2, compositeLayer.layerSubmitPtr, false);
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OpenXRExtensions.SubmitLayerCylinder(compositeLayer.layerSubmitPtr);
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}
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else if (compositeLayer.overlayShape == CompositeLayerFeature.OverlayShape.Equirect)
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{
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PxrLayerEquirect layerSubmit2 = new PxrLayerEquirect();
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layerSubmit2.header = header;
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layerSubmit2.poseLeft = poseLeft;
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layerSubmit2.poseRight = poseRight;
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layerSubmit2.radiusLeft = compositeLayer.radius;
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layerSubmit2.radiusRight = compositeLayer.radius;
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layerSubmit2.centralHorizontalAngleLeft = compositeLayer.dstRectLeft.width * 2 * Mathf.PI;
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layerSubmit2.centralHorizontalAngleRight = compositeLayer.dstRectRight.width * 2 * Mathf.PI;
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layerSubmit2.upperVerticalAngleLeft = (compositeLayer.dstRectLeft.height + compositeLayer.dstRectLeft.y - 0.5f) * Mathf.PI;
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layerSubmit2.upperVerticalAngleRight = (compositeLayer.dstRectRight.height + compositeLayer.dstRectRight.y - 0.5f) * Mathf.PI;
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layerSubmit2.lowerVerticalAngleLeft = (compositeLayer.dstRectLeft.y - 0.5f) * Mathf.PI;
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layerSubmit2.lowerVerticalAngleRight = (compositeLayer.dstRectRight.y - 0.5f) * Mathf.PI;
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if (compositeLayer.layerSubmitPtr != IntPtr.Zero)
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{
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Marshal.FreeHGlobal(compositeLayer.layerSubmitPtr);
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compositeLayer.layerSubmitPtr = IntPtr.Zero;
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}
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compositeLayer.layerSubmitPtr = Marshal.AllocHGlobal(Marshal.SizeOf(layerSubmit2));
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Marshal.StructureToPtr(layerSubmit2, compositeLayer.layerSubmitPtr, false);
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OpenXRExtensions.SubmitLayerEquirect(compositeLayer.layerSubmitPtr);
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}
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else if (compositeLayer.overlayShape == CompositeLayerFeature.OverlayShape.Cubemap)
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{
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PxrLayerCube layerSubmit2 = new PxrLayerCube();
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layerSubmit2.header = header;
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layerSubmit2.poseLeft = poseLeft;
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layerSubmit2.poseRight = poseRight;
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if (compositeLayer.layerSubmitPtr != IntPtr.Zero)
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{
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Marshal.FreeHGlobal(compositeLayer.layerSubmitPtr);
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compositeLayer.layerSubmitPtr = IntPtr.Zero;
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}
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compositeLayer.layerSubmitPtr = Marshal.AllocHGlobal(Marshal.SizeOf(layerSubmit2));
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Marshal.StructureToPtr(layerSubmit2, compositeLayer.layerSubmitPtr, false);
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OpenXRExtensions.SubmitLayerCube(compositeLayer.layerSubmitPtr);
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}
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}
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}
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}
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}
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} |