Crossy_Road_VR/Assets/HitDetectorScript.cs

32 lines
825 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class HitDetectorScript : MonoBehaviour
{
private void OnTriggerEnter(Collider other)
{
//Debug.Log(other.gameObject.name);
if (other.gameObject.CompareTag("Car"))
{
Debug.Log("Player was hitted car");
SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().name);
}
}
//private void OnCollisionEnter(Collision collision)
//{
// Debug.Log(collision.gameObject.name);
//}
//private void OnControllerColliderHit(ControllerColliderHit hit)
//{
// Debug.Log(hit.gameObject.name);
// if (hit.gameObject.CompareTag("Car"))
// {
// Debug.Log("Car hitted");
// }
//}
}