49 lines
943 B
C#
49 lines
943 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// Скрипт для анимации машины
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/// </summary>
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public class CarControllerScript : MonoBehaviour
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{
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/// <summary>
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/// to do
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/// </summary>
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[SerializeField]
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private List<GameObject> _Wheels = new List<GameObject>();
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/// <summary>
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/// to do
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/// </summary>
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[SerializeField]
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private int _Speed;
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/// <summary>
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/// высота,чтобы колёса стояли на 0
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/// </summary>
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[SerializeField]
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private float _High;
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public float High
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{
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get => _High;
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set => _High = value;
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}
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private void Start()
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{
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_High = gameObject.transform.position.y;
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}
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private void FixedUpdate()
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{
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foreach (var wheel in _Wheels)
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{
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wheel.transform.Rotate(Vector3.right * _Speed);
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}
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}
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}
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