29 lines
718 B
C#
29 lines
718 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.InputSystem;
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public class AnimateHandOnInputScript : MonoBehaviour
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{
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public InputActionProperty PinchAnimationAction;
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public InputActionProperty GripAnimationAction;
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public Animator HandAnimator;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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float tiggerValue = PinchAnimationAction.action.ReadValue<float>();
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HandAnimator.SetFloat("Trigger", tiggerValue);
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float gripValue = GripAnimationAction.action.ReadValue<float>();
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HandAnimator.SetFloat("Grip", gripValue);
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}
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}
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