58 lines
948 B
Plaintext
58 lines
948 B
Plaintext
Shader "PXR_SDK/PXR_UnderlayHole"
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{
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Properties
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{
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_MainTex("Texture(A)", 2D) = "black" {}
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}
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SubShader
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{
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Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" }
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LOD 100
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ZWrite Off
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Blend Zero OneMinusSrcAlpha,Zero Zero
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ColorMask RGBA
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct appdata
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{
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float4 vertex : POSITION;
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float2 texcoord : TEXCOORD0;
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};
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struct v2f
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{
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float4 vertex : SV_POSITION;
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float2 texcoord : TEXCOORD0;
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};
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sampler2D _MainTex;
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v2f vert(appdata v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.texcoord = v.texcoord;
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return o;
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}
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fixed4 frag(v2f i) : SV_Target
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{
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fixed4 col = tex2D(_MainTex, i.texcoord);
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col.r = 0;
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col.g = 0;
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col.b = 0;
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col.a = col.a;
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return col;
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}
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ENDCG
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}
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}
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} |