Crossy_Road_VR/Assets/PlayerJumpScript.cs

18 lines
492 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
public class PlayerJumpScript : MonoBehaviour
{
[SerializeField] private InputActionProperty _JumpButton;
[SerializeField] private float _JumpHeight = 0f;
[SerializeField] private CharacterController _CharacterController;
[SerializeField] private LayerMask _GroundLayers;
private bool IsGrounded()
{
//return Physics.CheckSphere(transform)
}
}