32 lines
792 B
C#
32 lines
792 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class HitDetectorScript : MonoBehaviour
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{
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private void OnTriggerEnter(Collider other)
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{
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//Debug.Log(other.gameObject.name);
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if (other.gameObject.CompareTag("Car"))
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{
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Debug.Log("Player was hitted car");
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SceneManager.LoadSceneAsync(1);
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}
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}
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//private void OnCollisionEnter(Collision collision)
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//{
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// Debug.Log(collision.gameObject.name);
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//}
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//private void OnControllerColliderHit(ControllerColliderHit hit)
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//{
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// Debug.Log(hit.gameObject.name);
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// if (hit.gameObject.CompareTag("Car"))
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// {
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// Debug.Log("Car hitted");
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// }
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//}
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}
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