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@ -202,8 +202,8 @@ namespace DroneSimulator
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float spd_x = spd.X - SpdXYZ.X;
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float spd_y = spd.Y - SpdXYZ.Y;
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wind_x = 0.5f * Area.Wind.Density * Area.Wind.Resist * spd_x;
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wind_y = 0.5f * Area.Wind.Density * Area.Wind.Resist * spd_y;
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wind_x = 0.5f * Area.Wind.Density * Area.Wind.Resist * (spd_x * MathF.Abs(spd_x));
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wind_y = 0.5f * Area.Wind.Density * Area.Wind.Resist * (spd_y * MathF.Abs(spd_y));
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}
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Quaternion pow = Quaternion.Inverse(Quat) * new Quaternion(0, 0, flow, 0) * Quat;
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5
DroneSimulator/FormMain.Designer.cs
generated
5
DroneSimulator/FormMain.Designer.cs
generated
@ -1654,12 +1654,13 @@
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// numericUpDown_Area_Wind_Resist
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//
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numericUpDown_Area_Wind_Resist.DecimalPlaces = 3;
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numericUpDown_Area_Wind_Resist.Increment = new decimal(new int[] { 1, 0, 0, 131072 });
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numericUpDown_Area_Wind_Resist.Location = new Point(63, 116);
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numericUpDown_Area_Wind_Resist.Maximum = new decimal(new int[] { 10, 0, 0, 0 });
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numericUpDown_Area_Wind_Resist.Maximum = new decimal(new int[] { 1, 0, 0, 0 });
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numericUpDown_Area_Wind_Resist.Name = "numericUpDown_Area_Wind_Resist";
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numericUpDown_Area_Wind_Resist.Size = new Size(60, 23);
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numericUpDown_Area_Wind_Resist.TabIndex = 13;
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numericUpDown_Area_Wind_Resist.Value = new decimal(new int[] { 1, 0, 0, 65536 });
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numericUpDown_Area_Wind_Resist.Value = new decimal(new int[] { 1, 0, 0, 131072 });
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numericUpDown_Area_Wind_Resist.ValueChanged += numericUpDown_Area_Wind_Update;
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//
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// label64
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@ -106,51 +106,55 @@ namespace DroneSimulator
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foreach (var d in DroneList)
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{
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if (d.Azimuth >= 360) d.Azimuth -= 360;
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var bmp = RotateImage(d.Drone, d.Azimuth);
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g.FillEllipse(new SolidBrush(Color.FromArgb(50, d.RGB)), d.PosXY.X + d.Height, d.PosXY.Y + d.Height, 130, 130);
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g.DrawLine(new Pen(Color.Black), new Point(d.PosXY.X + d.Drone.Width / 2, d.PosXY.Y + d.Drone.Height / 2), new Point(d.PosXY.X + d.Height + d.Drone.Width / 2, d.PosXY.Y + d.Height + d.Drone.Height / 2));
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//g.DrawImage(bmp, new Rectangle(d.PosXY.X+32, d.PosXY.Y, 65, 130));
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float x1 = 0, y1 = 0;
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float x2 = 130, y2 = 0;
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float x3 = 0, y3 = 130;
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const float TO_RADI = MathF.PI / 180;
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Quaternion tilt = new Quaternion(d.TiltXY.X, d.TiltXY.Y, 0, 0);
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Quaternion rotate = Quaternion.CreateFromAxisAngle(new Vector3(0, 0, 1), d.Azimuth * TO_RADI);
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tilt = tilt * rotate * rotate;
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if (tilt.Y > 0)
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try
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{
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x1 = (int)(Math.Sin(tilt.Y) * 130);
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x3 = (int)(Math.Sin(tilt.Y) * 130);
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}
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else
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{
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x2 = (int)(Math.Cos(tilt.Y) * 130);
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}
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if (d.Azimuth >= 360) d.Azimuth -= 360;
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var bmp = RotateImage(d.Drone, d.Azimuth);
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if (tilt.X > 0)
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{
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y1 = (int)(Math.Sin(tilt.X) * 130);
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y2 = (int)(Math.Sin(tilt.X) * 130);
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}
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else
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{
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y3 = (int)(Math.Cos(tilt.X) * 130);
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}
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g.FillEllipse(new SolidBrush(Color.FromArgb(50, d.RGB)), d.PosXY.X + d.Height, d.PosXY.Y + d.Height, 130, 130);
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PointF ul = new PointF(d.PosXY.X + x1, d.PosXY.Y + y1); PointF ur = new PointF(d.PosXY.X + x2, d.PosXY.Y + y2);
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PointF dl = new PointF(d.PosXY.X + x3, d.PosXY.Y + y3);
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PointF[] dest = { ul, ur, dl };
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g.DrawLine(new Pen(Color.Black), new Point(d.PosXY.X + d.Drone.Width / 2, d.PosXY.Y + d.Drone.Height / 2), new Point(d.PosXY.X + d.Height + d.Drone.Width / 2, d.PosXY.Y + d.Height + d.Drone.Height / 2));
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g.DrawImage(bmp, dest);
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//g.DrawImage(bmp, new Rectangle(d.PosXY.X+32, d.PosXY.Y, 65, 130));
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float x1 = 0, y1 = 0;
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float x2 = 130, y2 = 0;
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float x3 = 0, y3 = 130;
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const float TO_RADI = MathF.PI / 180;
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Quaternion tilt = new Quaternion(d.TiltXY.X, d.TiltXY.Y, 0, 0);
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Quaternion rotate = Quaternion.CreateFromAxisAngle(new Vector3(0, 0, 1), d.Azimuth * TO_RADI);
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tilt = tilt * rotate * rotate;
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if (tilt.Y > 0)
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{
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x1 = (int)(Math.Sin(tilt.Y) * 130);
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x3 = (int)(Math.Sin(tilt.Y) * 130);
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}
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else
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{
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x2 = (int)(Math.Cos(tilt.Y) * 130);
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}
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if (tilt.X > 0)
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{
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y1 = (int)(Math.Sin(tilt.X) * 130);
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y2 = (int)(Math.Sin(tilt.X) * 130);
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}
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else
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{
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y3 = (int)(Math.Cos(tilt.X) * 130);
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}
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PointF ul = new PointF(d.PosXY.X + x1, d.PosXY.Y + y1); PointF ur = new PointF(d.PosXY.X + x2, d.PosXY.Y + y2);
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PointF dl = new PointF(d.PosXY.X + x3, d.PosXY.Y + y3);
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PointF[] dest = { ul, ur, dl };
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g.DrawImage(bmp, dest);
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}
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catch { }
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}
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}
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